[Vote] (7-38 & 7-39) Authority Rework Proposals

Approval Vote for Proposals #38 and #39


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Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.

All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.


Host Note: 7-38 and 7-38a are mutually exclusive, but either is compatible with 7-39.

VP Congress: Session 7, Proposal 38
Discussion Thread: (7-38) Authority Opener: Weaken Barb Camp Culture/Remove +1 Prod
Proposer: @Stalker0
Sponsor: @jarcast2

Proposal Details
Proposal: Authority Opener, reduce Barbarian camp culture from 25 to 20. Remove +1 production per city (bonus is still kept on the scaler for other policies, but is removed from the opener itself).

Rationale: There is a general consensus that Tradition is a bit weak at the moment and Authority and Progress are too strong. This is a slight nerf to Authority's opener that will slow its early culture a touch, as well as slow down their production bonuses a touch. While these nerfs aren't large they happen very early and so should have a solid effect over time.


VP Congress: Session 7, Proposal 38a
Discussion Thread: (7-38a) Wholesome Authority Scaler
Proposer: @pineappledan
Sponsor: @pineappledan (database) & @axatin (DLL)

Proposal Details
This proposal is to implement @Enginseer 's Wholesome Authority scaler rework into main VP:

Opener:
Reduce :c5culture: on kills from 100% to 50%
Add :c5science: on kills at 50%
+1 :c5production: to all cities is unchanged
Barb detection and :c5culture: for clearing barb camps unchanged.

Dominance:
Remove 100% :c5science: on kills
Add +1:c5production: in all cities for every 10 military units on empire.

Scaler:
Remove :c5production: on cities
Add +10% :c5science::c5culture: on kills

Turns on-kill bonus into the scaler, moves the global :c5production: bonus onto dominance
Pushes back full 100%:c5culture::c5science: that you can get with 2 policies now back to full adoption of tree.
Replaces 5 flat :c5production: in all cities with a growing, unit-based :c5production: bonus. You need 50 units on empire to replicate the old bonus, which will take a long time.
The policy is similar to how Fealty's Fiefs ability already works, which appears to have been well-received

This preserves total potential power of the tree, but delays that power until further into the tree so Authority's start isn't as frontloaded.
The yields per unit on empire is a new policy ability, though a trait version of the ability already exists, so the coding backend already exists (France UA)



VP Congress: Session 7, Proposal 39
Discussion Thread: (7-39) Authority Discipline Change
Proposer: @pineappledan
Sponsor: @pineappledan (database) & @axatin (DLL)

Proposal Details
Current Discipline bonus:

+2 :c5culture: 1:c5happy: to Barracks
-15% :c5gold:unit maintenance and -50% :c5gold:route maintenance
Stacked in a line of Dominance => Discipline => Honor

Proposed bonus:
+2 :c5culture: 1:c5happy: if city has at least 10:c5strength: Strength
-15% :c5gold:unit maintenance and -50% :c5gold:route maintenance
Change order to Discipline => Dominance => Honor


Rationale
The current bonus is a building bonus, and that is not thematic for Authority. Almost all of Authority's bonuses can be augmented some way via units or unit actions.
The old Garrison bonus was removed because people felt it was too limiting, and forced players not to move their garrisons
This bonus allows you to get it faster if you garrison units, starting with Spearmen, but if you build Walls in the city the threshold city CS is reached and the bonus is permanent, freeing up your garrison to move anywhere.
With God of War and its own base yield, Barracks are a bit overstacked for potential yields already.

Discipline's early 2:c5culture:1:c5happy: bonus creates more tension with the left side Tribute/Imperium side. One gives bonuses for settling while this new ability provides the needed culture and happiness to allow you to expand
If buried behind 2 policies, the added flexibility of this bonus is wasted. Need to move forward to help with timing. Meanwhile dominance's yields and heal on kill (or production scaler) are evergreen bonuses that aren't particularly geared to early game.

Benefits:
Moves the bonus from Barracks to Walls, but with the added flexibility of triggering the bonus early with a garrison
Provides tech flexibility, and settling incentives that are more interactive than a simple barracks boost. You can combine the bonus with settling on hills to trigger it with your warriors, or combine the bonus with Bronze Working/spearmen, or just treat it the exact same as the current building bonus, but moved to construction. It is less limiting for your early game tech progression than being shackled to Military training as a required tech.
Moves away from building bonuses, the most common bonus, and something that is covered extensively by Tradition. This is more thematically coherent for Authority, which gives bonus for unit actions. Combines the thematic strength of the old garrison bonus with the "set and forget" braindead quality of a building bonus. win-win!

The math:
Base city on flat land: 5:c5strength:
Hills bonus: +2:c5strength:
Garrison with warrior: +4 :c5strength:
Garrison with Spears: +6 :c5strength:
Walls +6:c5strength: :c5gold:
 
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Something I just noticed is that the discipline change here also changes the policy order as well. That's not a small change. Assuming no other changes that would speed up culture and further slow down science.

Combined with the wholesome change, it also means that the +1 hammer per 10 units would come out a bit later.
 
Combined with the wholesome change, it also means that the +1 hammer per 10 units would come out a bit later.
Yes, exactly, it would probably come by the time they can get 20 units, or 2 :c5production: per city.

Delaying it helps the power curve on that policy.
 
Timestamp post to arrange all the threads in a neat order.
 
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