Counterproposal to:
Proposed Benevolence:
+10 HP when Healing for Units adjacent to this tile.
+1%
Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Heal 10 HP after defeating an Enemy Unit.
Rationale:
Enabling a promotion to be picked for one of eight random units is weird.
The Benevolence unit is supposed to serve as Medic, saving you XP on your other (usually ranged) units. The healing aura is weaker than Medic I + Medic II, so we increase the healing effect to make picking Medic 100% unnecessary.
(7-55) Benevolence as a valid prerequisite for Medic I
Proposal Benevolence added as a valid prerequisite for Medic I. Rationale Currently, the healing from Benevolence only stacks with the healing of Medic promotions if both are present on the same unit; an ally adjacent to both one with only Benevolence and one with only Medic I will heal an...
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Proposed Benevolence:
+10 HP when Healing for Units adjacent to this tile.
+1%

Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Heal 10 HP after defeating an Enemy Unit.
Rationale:
Enabling a promotion to be picked for one of eight random units is weird.
The Benevolence unit is supposed to serve as Medic, saving you XP on your other (usually ranged) units. The healing aura is weaker than Medic I + Medic II, so we increase the healing effect to make picking Medic 100% unnecessary.