I missed that the seaport no longer required coal, so yes that removes one of my major objections. Is it worth an extra 500 hammers and 3 maintenance for 10% gold....almost certainly not. So this is a nerf to islands, but the nerf is less than what I feared, as the coal cost was definitely the biggest cost.FWIW I also thought it was pretty cruel to lock the ability to purchase post-renaissance naval units behind a strategic resource that player might not have.
If your note above is the real purpose of this than fair enough, it just feels like the primary justification for this change is an exploit that really doesn't happen in game right now (or if it does I don't think its that exploitive because now your units are slower).
If the real purpose here is to clean up perceived issues between the TS and SP so be it, lets say that. I still feel like saying this is to "fix" city connections is disingenuous.... this is in reality a "fix" to the seaport plain and simple. I would argue lets not even bother with the new artwork and new ICC stuff. Just say that connections require a rail line (as it works today) or seaport, and then make the changes to the seaport noted above.
Or...just allow the train stations to also buy naval units, and let the players continue to strategize on whether they want a SP or a TS in a city. Strategic decisions are good right?
bonus to sea tiles faster, alleviating your concern at least partially.
in improvement maintenance for the game with no downside. Is it really a corner case if I do this every game?
city connections.
* 1.1) + (capital
Capital