Counterproposal to: (7-61) Handicap from Great People now provide yields based on GP type
Proposal: Just remove the instant Gold yield from generating Great People for AI players on all difficulties, with no compensation.
Rationale: AIs which generate a lot of Great People have a significant winrate correlation (as discussed in the thread), the Gold bonus from generating Great People is a significant source of AI income (the rationale of the original proposal), and I'm under the impression that a lot of people on the higher difficulties find it very difficult to catch up to the AI in techs and policies until later in the game, so I'm reluctant to give them more Culture and Science bonuses, especially if this bonus triggers frequently enough to be a significant source of Gold income as things are now.
Also, this means I won't have to make 10 new difficulty triggers. I appreciate the creativity of the idea, though.
Proposal: Just remove the instant Gold yield from generating Great People for AI players on all difficulties, with no compensation.
Rationale: AIs which generate a lot of Great People have a significant winrate correlation (as discussed in the thread), the Gold bonus from generating Great People is a significant source of AI income (the rationale of the original proposal), and I'm under the impression that a lot of people on the higher difficulties find it very difficult to catch up to the AI in techs and policies until later in the game, so I'm reluctant to give them more Culture and Science bonuses, especially if this bonus triggers frequently enough to be a significant source of Gold income as things are now.
Also, this means I won't have to make 10 new difficulty triggers. I appreciate the creativity of the idea, though.