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(7-55a) Remove Gold Bonus from Great People Handicap

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Counterproposal to: (7-61) Handicap from Great People now provide yields based on GP type

Proposal: Just remove the instant Gold yield from generating Great People for AI players on all difficulties, with no compensation.

Rationale: AIs which generate a lot of Great People have a significant winrate correlation (as discussed in the thread), the Gold bonus from generating Great People is a significant source of AI income (the rationale of the original proposal), and I'm under the impression that a lot of people on the higher difficulties find it very difficult to catch up to the AI in techs and policies until later in the game, so I'm reluctant to give them more Culture and Science bonuses, especially if this bonus triggers frequently enough to be a significant source of Gold income as things are now.

Also, this means I won't have to make 10 new difficulty triggers. I appreciate the creativity of the idea, though.
 
So just to clarify, is there a sentiment that the AI is doing better, and some handicap bonuses can be lowered/removed?
 
So just to clarify, is there a sentiment that the AI is doing better, and some handicap bonuses can be lowered/removed?
The sentiment I understood from the other thread (and the AI testing results) are that tall AIs are overperforming relative to wide ones, so I think a nerf here might be warranted. If it has much more of an impact than expected, we know there's a problem somewhere, at least.
 
I've been personally considering going this route, but I was also wondering if it others would find it was too radical of a nerf to the AI.
 
the effect will be felt unevenly, of course, but this is a nerf to all AI. I haven’t been keeping up with the 4.6 patch discussion so I’m asking if people have reported that the game has gotten harder?

If that’s the case then you have both general and specific reasons to remove this handicap gold
 
I think that with every AI tactics and decision making improvement the game is a bit harder. I'm for removing redundant bonuses, because it'd make balancing easier.
 
I sponsor this.
 
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