Moderator Action: The original proposal didn't get sponsored, but enough people indicated that they were interested in the Bonus vs Naval proposal that I decided to make this its own proposal. - Recursive
Proposal:
Cannon and later siege Units gain "Bonus vs Naval" promotion available after "Field I"
Unused Bonus vs Naval promotion is now renamed Coastal Artillery, has the following effects:
+50% strength against naval melee Units
+50% strength against naval ranged Units
+50% strength against carrier Units
retained on upgrade
Uses this icon, made by Asterix Rage:
Sponsored by @pineappledan.
Old proposal details:
Proposal:
Cannon and later siege Units gain "Bonus vs Naval" promotion available after "Field I"
Unused Bonus vs Naval promotion is now renamed Coastal Artillery, has the following effects:
+50% strength against naval melee Units
+50% strength against naval ranged Units
+50% strength against carrier Units
retained on upgrade
Uses this icon, made by Asterix Rage:
Sponsored by @pineappledan.
Old proposal details:
Spoiler :
Also included: Artillery and later siege Units gain "Anti-Tank Rounds" promotion available after "Siege I"
Rationale: ordinary archery Units suffer penalty vs both armored and naval Units. So, artillery supposed to be kind of anti-naval and anti-tank guns, when it necessary. This possible promotions will emphasize the role of artillery vs Units
Rationale: ordinary archery Units suffer penalty vs both armored and naval Units. So, artillery supposed to be kind of anti-naval and anti-tank guns, when it necessary. This possible promotions will emphasize the role of artillery vs Units
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