Anarcomu
King
- Joined
- Oct 4, 2022
- Messages
- 785
Counterproposal to (7-91) Change how "purchase cost reduction" abilities work.
Original proposal (summed up):
Most cost reduction (excluding -33% to unit from Autocracy, and -25% to building from Order) are change to "purchase effectiveness".
Formula :
Discounted cost = Base cost / (1 + Sum of effectiveness modifiers)
Affected bonuses :
Proposal :
Industry Opener and Scaler is +10%
efficiency instead of +5%.
Rational :
As pointed out by @pineappledan, the industry base and scaler is too huge of a nerf. Since everything else is very good, I just change this part.
Original proposal (summed up):
Most cost reduction (excluding -33% to unit from Autocracy, and -25% to building from Order) are change to "purchase effectiveness".
Formula :
Discounted cost = Base cost / (1 + Sum of effectiveness modifiers)
Affected bonuses :
- Forbidden palace : -15%
cost => +20%
efficiency
- Industry Opener and Scaler : -5%
cost => +7%
efficiency
- Stock Exchange: -20%
cost => +25%
efficiency
- Rialto District: -10%
cost (-15%
in capital)=> +15%
efficiency (+25%
in capital)
Proposal :
Industry Opener and Scaler is +10%

Rational :
As pointed out by @pineappledan, the industry base and scaler is too huge of a nerf. Since everything else is very good, I just change this part.
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