Rekk
Deity
- Joined
- Dec 9, 2017
- Messages
- 2,725
Counterproposal to:
Current Algorithm:
Yields on the city center tile when settling are calculated as follows, in this order:
We don't have tiles that naturally give 3 food, but we do have tiles that naturally give 2 production (hills). The current algorithm is a very round-about way of setting cities to 21 + benefits, so we should just make it explicit. The main change seen is that settling on a resource gives its full set of yields (instead of just the yields that exceed the 21 baseline). In addition, Snow hills will perform like other hills, just like Snow flatland currently performs like other flatlands.
Note:
settling a city destroys the feature on that tile (including Forests, Marshes, and Flood Plains).
Moderator Action: Removed step 7 you added to the current algorithm. Resource yields are included in step 1. So this is actually a more substantial buff than you might think. - Recursive
Edit: Updated rationale and formatting.
[DLL] - (7-NS) make settling on snow hills give the same yields as settling on flat snow
Currently you get nothing extra on a snow hill. Clarification Yields from city center tile when settling are calculated as follows, in this order: Start with the base yields from the tile, including any increase from resources on the tile. If :c5food: Food is less than 2, it is set to 2. If...
forums.civfanatics.com
Current Algorithm:
Yields on the city center tile when settling are calculated as follows, in this order:
Start with the base yields from the tile, including any increase from resources on the tile.If Food is less than 2, it is set to 2.If Production is less than 1, it is set to 1.- Add +1 Food to cities on flatlands or mountains that have access to fresh water.
- Add +1 Gold to cities on flatlands or mountains that have no access to fresh water.
- Add +1 Production to cities on mountains that have no access to fresh water.
- Natural Yields on tile are set to 2 Food and 1 Production.
- Add +1 Production to cities on hills.
- Add +1 Food to cities on flatlands or mountains that have access to fresh water.
- Add +1 Gold to cities on flatlands or mountains that have no access to fresh water.
- Add +1 Production to cities on mountains that have no access to fresh water.
- Add yields from resources.
We don't have tiles that naturally give 3 food, but we do have tiles that naturally give 2 production (hills). The current algorithm is a very round-about way of setting cities to 21 + benefits, so we should just make it explicit. The main change seen is that settling on a resource gives its full set of yields (instead of just the yields that exceed the 21 baseline). In addition, Snow hills will perform like other hills, just like Snow flatland currently performs like other flatlands.
Note:
settling a city destroys the feature on that tile (including Forests, Marshes, and Flood Plains).
Moderator Action: Removed step 7 you added to the current algorithm. Resource yields are included in step 1. So this is actually a more substantial buff than you might think. - Recursive
Edit: Updated rationale and formatting.
Last edited: