pineappledan
Deity
Current Lebensraum
Receive 10
Culture and
Golden Age Points when your borders expand, scaling with Era.
Citadel tile-acquisition radius doubled.
Lebensraum Proposal
Receive 10
Culture and
Golden Age Points when your borders expand, scaling with Era.
Retain land after you raze cities.
Can plant citadels in any land adjacent to your land
In other words, you can plant Citadels in enemy territory as if it were neutral land. Tile radius remains at 1.
Rationale
The problem with Lebensraum is that 2 tile radius citadels does so much more than allow you to "tunnel" into other civs' land:
Complex Proposal: DLL & Database Changes Required
Receive 10


Citadel tile-acquisition radius doubled.
Lebensraum Proposal
Receive 10


Retain land after you raze cities.
Can plant citadels in any land adjacent to your land
In other words, you can plant Citadels in enemy territory as if it were neutral land. Tile radius remains at 1.
Rationale
The problem with Lebensraum is that 2 tile radius citadels does so much more than allow you to "tunnel" into other civs' land:
- 2 tile radius means you can fight entirely inside your own land in order to get to the next citadel spot you want to place. You never have to fight in enemy land, which means you can fight with permanent +10 HP healing advantage over your enemy, and no anti-warmonger fervor
- Having your next citadel placement be inside your own land also means that your GGenerals don't need to enter foreign land to plant the next citadel. This means you don't need open borders via agreement or war to push forward stealing tiles. You can do this while at peace, at no risk to your GGs
- 2 tile radius means you have a 5 tile wide front where you can plant your next citadel. That basically means blocking a Lebensraum civ with your own citadels to block placement is impossible, because they can just go around you. It requires 4 citadels for every 1 a Lebensraum player places to block a direction.
- 2 tile radius is immune to being blocked by citadels preemptively, because having tile steal that reaches further than the NoTwoAdjacency limit means you can just steal the citadels from the enemy.
- an opposing citadel can actually block you, and you can't just steal it
- You have to actually fight into an enemy's land in order to get your GG in position to plant the next citadel. For at least 1 tile you actually have to dislodge a civ on their own turf
- You have to have some sort of diplomatic contact with the civ you are stealing from in order to be able to path your GGeneral onto their land in the first place. You have to be at war or have open borders in order to culture bomb inside their land
Complex Proposal: DLL & Database Changes Required
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