7 New Civs You'd Like to See in Civ7

We also know of earthen pyramid temples built by them, Stone Altars, Tombs , ball courts, mosaic pavements and stelae. Granted, we know much more about other cultures, but there's still things they could pull inspiration from. They could absolutely give the Olmecs the ol' reliable Ball court alongside with Colossal heads to make for a unique district.
There would be no need for a building if the Colossal Head is an improvement, like the Aksumite Stelae. The issue lies in finding enough Social Policies and Unique Units without needing to invent them for the purpose of the game.

The again, I don't know how accurate the Shawnee units and buildings are, so maybe there is a precedent for it all.
 
I guess if Greece and Rome can both get unique temples, then I guess both the Maya and Olmecs can get unique ballcourts as well. :lol:
I also expect the Aztecs to return with a Chinampa since the unique ballcourt and pyramid temple were already given to the Maya. :)
Firaxis has used the ballcourt as a wild card building for both Mayans and Aztec, but, I would be thrilled if the Olmecs got it, they invented the darn thing after all.Honestly the Ballcourt was everywhere in mesoamerica, if we have no Olmecs I'd rather it was just the base mesoamerican look of whatever the "culture" building is

There's plenty of options for the Aztecs, as you mention, Chinampa is a must, Calmecac or Telpochcalli, Tzompantli (skull rack).

Personally I'd like to see Chinampa and Telpochcalli or Calmecac (they were both schools divided by class), and having both being able to upgrade to Calpulli unique district, it's just so flavourfull.


With this Age system, I really wish more of Mesoamerica was represented. Zapotecs could be an antiquity civ, right? What are the chances of Mixtecs being included in there too someday? Purépecha could come in the Age of Exploration, in addition to another version of the Mayans, as already mentioned here.
Yes Zapotec had their golden age in what would be Antiquity civ, they were later conquered / incorporated into the Mixtecs, which would be exploration. I think a good way to think about Antiquity and Exploration age civs for mesoamerican would be, before and after Teotihuacan.


There would be no need for a building if the Colossal Head is an improvement, like the Aksumite Stelae. The issue lies in finding enough Social Policies and Unique Units without needing to invent them for the purpose of the game.

The again, I don't know how accurate the Shawnee units and buildings are, so maybe there is a precedent for it all.

The thing with the Olmecs is, there's a reason they are often called the "mother culture" for mesoamerica, they pretty much put in place the bases for most cultures that came after. So civic wise there's planty to choose from (and we only need 3), , the 260 days ritual calendar, veneration of the feathered snake, ritual bloodletting, the aforementioned ballgame, etc.

I can see however how even with civ 7 particular freedoms doing the Olmecs could be rather difficult, as opposed to other classical mesoamerican civs, like Zapotecs or Teotihuacan. I hope Firaxis gives it a try tho.
 
Firaxis has used the ballcourt as a wild card building for both Mayans and Aztec, but, I would be thrilled if the Olmecs got it, they invented the darn thing after all.Honestly the Ballcourt was everywhere in mesoamerica, if we have no Olmecs I'd rather it was just the base mesoamerican look of whatever the "culture" building is

There's plenty of options for the Aztecs, as you mention, Chinampa is a must, Calmecac or Telpochcalli, Tzompantli (skull rack).

Personally I'd like to see Chinampa and Telpochcalli or Calmecac (they were both schools divided by class), and having both being able to upgrade to Calpulli unique district, it's just so flavourfull.



Yes Zapotec had their golden age in what would be Antiquity civ, they were later conquered / incorporated into the Mixtecs, which would be exploration. I think a good way to think about Antiquity and Exploration age civs for mesoamerican would be, before and after Teotihuacan.




The thing with the Olmecs is, there's a reason they are often called the "mother culture" for mesoamerica, they pretty much put in place the bases for most cultures that came after. So civic wise there's planty to choose from (and we only need 3), , the 260 days ritual calendar, veneration of the feathered snake, ritual bloodletting, the aforementioned ballgame, etc.

I can see however how even with civ 7 particular freedoms doing the Olmecs could be rather difficult, as opposed to other classical mesoamerican civs, like Zapotecs or Teotihuacan. I hope Firaxis gives it a try tho.
If they were somehow added, I would insist on the Maya being moved to exploration era so that Olmecs can branch into either Maya or Aztec. Might require some mechanical retooling of the Maya, but I think it would be an important change.

Also, now that I am reminded that Tamerlane exists as a leader option, I rescind my Timurids proposal (even though Zamburaks would be cool).

Gonna throw out a wild proposal, but if we are getting Buganda as an, in part, non-sovereign monarchy, maybe there is room for something like Sakha/Yakutia in the antiquity or modern eras to better flesh out Mongolia/Russia. Might compete a little with Scythia/Huns/???, but not by much. Reindeers? Reindeers.
 
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Doesn't the Zamburak post-date the Timurids?
My understanding is it was also used by the Safavids and Timurids, even if it became a lot more popularized later through the Pashtuns/Durrani. Actually, I would be totally fine with that as a modern civ instead of the Timurids.
 
I'd also like to see more representation of the Andes beyond the Incas and maybe Nazca. I'd love Chimor would be included someday to rival the Incas. And I hope they don't forget Moche even if Nazca is included.
Andean civs might be easier in terms of unique units/buildings/districts than Mesoamerican civs or maybe I just know them better.

Features of Andean Civilisation
;
Plazas, Sunken Courts, Raised Platforms, Pyramids, Storehouses, Terraces, Roads ect..

Andean Farming ; terraced farm (Inca, Wari), sunken farm Huachaques (Chimú, Moche) and raised farms Waru-waru (Tiwanaku). Canals and Aqueducts provided water.

Andean Weapons
- axe, bola, bow, club, halberd, mace, sling, spear and throwing-spear (atlatl). Personally I'd give the Chimú a unique naval unit as we never see indigenous sailing represented in a UU.

Depictions of warriors and other people on pottery, paintings, textiles gives us some indication of their appearances - especially for the Moche.
 
If they were somehow added, I would insist on the Maya being moved to exploration era so that Olmecs can branch into either Maya or Aztec. Might require some mechanical retooling of the Maya, but I think it would be an important change.
If we had more eras, yes, Olmec could be the initial mesoamerican civ, but there's a bunch of time that is being compressed into Antiquity age. Like many long lived cultures, Maya could absolutely have both an Antiquity representative, and an Exploration one, and luckily for us they are distinct enough that it wouldn't feel like just a repeat, It's in modern where things get, trickier for Maya. I would love to see something like:

  • Antiquity -Classical Maya : it really feels like they are focusing only in this era of Maya history, no Chichen Itza (Temple of Kukulkan) for example.
  • Exploration - Itza - This would be post classical Maya, mostly centered on the Yucatan peninsula, this is were you would have the iconic Chichen Itza, Mayapan league and you can drag this to cover the Noj Peten/Tayasal kingdom, the last purely Mayan kingdom to be conquered in 1697
Modern is where I think the only purely Mayan option would be Chan Santa Cruz, centered around the Casta war.

Of course they could go the easier route and do a Mexico and add Guatemala or Yucatan.

All this to say, we have enough Maya culture to cover all 3 Eras, similar to how a Rome-Byzantium-Italy could go.
 
Andean civs might be easier in terms of unique units/buildings/districts than Mesoamerican civs or maybe I just know them better.

Features of Andean Civilisation ;
Plazas, Sunken Courts, Raised Platforms, Pyramids, Storehouses, Terraces, Roads ect..

Andean Farming ; terraced farm (Inca, Wari), sunken farm Huachaques (Chimú, Moche) and raised farms Waru-waru (Tiwanaku). Canals and Aqueducts provided water.

Andean Weapons - axe, bola, bow, club, halberd, mace, sling, spear and throwing-spear (atlatl). Personally I'd give the Chimú a unique naval unit as we never see indigenous sailing represented in a UU.

Depictions of warriors and other people on pottery, paintings, textiles gives us some indication of their appearances - especially for the Moche.
Some ideas they could go:
Nazca: Nazca Lines (Puquios would be another option, but it would be impossible to compete with the iconic Nazca Lines).
Moche: Huacas
Chimor: Ciudadelas (I think the native name for this is hard to find, but Ciudadelas were apparently royal enclosures at Chan Chan).
Inca: Terrace Farm (obviously).
Tiwanaku: Suka Qullu (a unique farm type, such as Terrace Farm).
 
Some ideas they could go:
Nazca: Nazca Lines (Puquios would be another option, but it would be impossible to compete with the iconic Nazca Lines).
Moche: Huacas
Chimor: Ciudadelas (I think the native name for this is hard to find, but Ciudadelas were apparently royal enclosures at Chan Chan).
Inca: Terrace Farm (obviously).
Tiwanaku: Suka Qullu (a unique farm type, such as Terrace Farm).

I noticed Egypt got two unique buildings and a unique quarter but they used English names, ie Mortuary Temple and Necropolis. A native term may not be needed - for example we don't call the Inca terrace farm 'pata' - we just use the English (or whatever language players play in).

I don't think there is a historic native term for the Ciudadelas but the individual palaces have been officially renamed with Mochica names rather than the old names (after the archaeologists who excavated them). Utzh An meaning Grand Palace is one of the names used.

For the Inca - i suspect there'll be more than one UB - maybe a Collqa or Tambo as well the terrace farm.

Wari - Pukara (fortress) or Kallancha (barracks) since the Wari are viewed as a very millitaristic culture. If the Wari are the same people as the Chanka then this opens up more possibilities - the Chanka brought the mummies of deceased kings to their battles as generals. That'd be a very unique Army Commander!

Tiwanaku - Ushnu (a raised terrace platform with a temple on top but often takes the form of a pyramid with multiple terraces). I cannot find an Aymara term for this but they Aymara share some terms with Quechua.
 
Talking about unique buildings here some ideas I did before CIV7 announcements:

> WITZOB (Maya UD)
Its buildings are Observatory* (Library), Ballcourt* (Arena) and Pyramid* (Temple).
Extra science from adjacent natural wonder.

> CALPULLI (Aztec UD)
Its buildings are Chinampa (Farm), Telpochcalli (Barrack) and Tianguis (Market).
Can be build on lakes for extra food.

> HACIENDA (Mexican UD)
Its buildings are Pelenque (Plantation), Capilla (Shrine) and Lienzo (Stable).
Extra production from adjacent farm or pasture.

> TAMBO (Inca UD)
Its buildings are Kallanka (Fort), Qullqa (Granary) and Acllahuasi (Worshop).
Can be build on mountains linking trade routes.

> MAIN STREET (American UD)
Its buildings are Town Hall (Meeting House), Saloon (Theater) and General Store (Bank).
Double immigrant attraction.

> MEDINA (Berber UD)
Its buildings are Kasbah (Fort), Riad (Resort) and Zawiyah (Monastery).
Double the yield from Dyes, Olives, Citrus and Salt in the same city.

*Wanted to use their classical maya names.
 
1. Minoans (Antiquity Age) - UU Eikosoroi/ Triaconter (galley unit)
2. Etruscans (Antiquity Age) - UU Principes (spear unit)
3. Lydians (Antiquity Age) - UU Hippomachoi (heavy cavalry)
4. Thracians (Antiquity Age) - UU Peltast (light ranged infantry)
5. Numidians (Antiquity Age) - UU Numidian Cavalry (light ranged cavalry)
6. Sassanids (Exploration Age) - UU Zhayedan/Grivpanvar/Aswaran (heavy cavalry or heavy cavalry with both melee and ranged attacks)
7. Seljuks (Exploration Age) - UU Sipahi (a mixed ranged and melee medium cavalry)

Honorable mentions, but it's unlikely:
Mycenaeans (Antiquity Age) - UU Equeta (warrior unit)
Seleucids (Antiquity Age) - UU Argyraspides (early pike unit)
Kingdom of Greece/Hellenic Republic (Modern Age) - UU Evzones
 
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