Proposal: Purchased Units gain promotion which consume Gold equal to recovered HP, scaling with Era and game speed. Promotion Lost on Upgrade
Rationale: In current game the mercenary nature of purchased Units only emhasized by reduced XP. However, Mercenaries always require some Gold to hire new recruits when their troops suffer losses. So, I guess some Gold-consuming Healing would be a fun option to highlight this side of mercenary armies. Also it will force human players to spend hammers on training Units (Guess, many players prefer purchasing Units rather than investing in buildings).
MAGI: Complex proposal, DLL and database changes, and new promotion icon
Rationale: In current game the mercenary nature of purchased Units only emhasized by reduced XP. However, Mercenaries always require some Gold to hire new recruits when their troops suffer losses. So, I guess some Gold-consuming Healing would be a fun option to highlight this side of mercenary armies. Also it will force human players to spend hammers on training Units (Guess, many players prefer purchasing Units rather than investing in buildings).
MAGI: Complex proposal, DLL and database changes, and new promotion icon
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