Xaviarlol
Warlord
- Joined
- May 27, 2011
- Messages
- 263
Proposal
Allow air-units to target tile improvements with Air Strikes. Successful air strikes on tiles pillage the improvement.
Rules
1) If a unit is present on a targeted tile, the air unit will attack the unit as a usual air strike would (will not hit the tile improvement). Therefore only empty tile improvements may be pillaged
2) Air units targeting tile improvements can get intercepted, in the same way as any air strike within intercept range
3) The chance of destroying the tile is based on the net damage done, which is modified by all normal rules of air-strikes, such as intercepts and air defenses, forts and any other modifiers (using the normal formula). The game logic to determine damage is unchanged. The net damage is the % chance of the tile getting pillaged. Eg. if net damage is 20, the chance of a successful pillage is 20%
4) The AI will station air defenses and units on valuable tiles (such as strategic resources and forts) if it believes there is a threat from enemy aircraft
5) Unlike normal pillaging, no gold or healing is granted for pillaging tiles with airstrikes.
6) Missiles can air-strike improvements also (any unit that has the air-strike ability).
7) Successfully pillaged strikes will give a pillage text in the UI, the same way a normal land-based pillage would.
8) Just like normal pillaging, striking a tile improvement that contains a road/railroad and a tile improvement (like a town/mine/farm) will always target the non-road improvement first, and then the road improvement when the building improvement is already pillaged.
Technical
The game logic should act the same way as air-striking a unit or city with 0 base air-defense strength, and then modified by the usual intercept/air parameters. I am hopeful that this will greatly simplify the implementation of this mechanic.
Rationale
It is both realistic and fun to be able to target an enemies infrastructure and economy, and fun to defend important areas with air-defense infrastructure and units.
MAGI: Complex proposal, DLL and UI changes
Allow air-units to target tile improvements with Air Strikes. Successful air strikes on tiles pillage the improvement.
Rules
1) If a unit is present on a targeted tile, the air unit will attack the unit as a usual air strike would (will not hit the tile improvement). Therefore only empty tile improvements may be pillaged
2) Air units targeting tile improvements can get intercepted, in the same way as any air strike within intercept range
3) The chance of destroying the tile is based on the net damage done, which is modified by all normal rules of air-strikes, such as intercepts and air defenses, forts and any other modifiers (using the normal formula). The game logic to determine damage is unchanged. The net damage is the % chance of the tile getting pillaged. Eg. if net damage is 20, the chance of a successful pillage is 20%
4) The AI will station air defenses and units on valuable tiles (such as strategic resources and forts) if it believes there is a threat from enemy aircraft
5) Unlike normal pillaging, no gold or healing is granted for pillaging tiles with airstrikes.
6) Missiles can air-strike improvements also (any unit that has the air-strike ability).
7) Successfully pillaged strikes will give a pillage text in the UI, the same way a normal land-based pillage would.
8) Just like normal pillaging, striking a tile improvement that contains a road/railroad and a tile improvement (like a town/mine/farm) will always target the non-road improvement first, and then the road improvement when the building improvement is already pillaged.
Technical
The game logic should act the same way as air-striking a unit or city with 0 base air-defense strength, and then modified by the usual intercept/air parameters. I am hopeful that this will greatly simplify the implementation of this mechanic.
Rationale
It is both realistic and fun to be able to target an enemies infrastructure and economy, and fun to defend important areas with air-defense infrastructure and units.
MAGI: Complex proposal, DLL and UI changes
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