Problem: Now Ancient ruins provide good options, but some of them are still unbalanced. Especially upgrade (Surv. 3 Commando in medieval simply immortal) and Pop (1 pop in small and large Cities - completely different story)
Current situation and proposed change:
50 Food seems like a good compromise in the begining of the game.
15 Culture is too weak and there is no excitement when you receive that trifle. Increase to 20
100 Gold is a free Unit. if you found them in first Ruins it's a significant boost. Therefore reduced to 75
50 prod also provide +- free Unit/Building. Deserve some nerf
Additional Land - I thought to propose 120 BGP, but the probllem of instant yields from borders already solved. So, it's ok now
Revealing territory - too powerful in terms of scout XP and... not really useful in terms of bonuses. Nobody cares about other Cities - we only need Ruins. So, it's better to show them instead of your neighbors + less free XP feels more balanced.
Upgrade - as i mentioned before, upgrade is not balanced. So, it is proposed to add mechanics from CTP2 instead. Now player can find a new army in Ruins.
MAGI: Complex proposal, DLL and database changes
Current situation and proposed change:
- 1 pop => 50 Food
- 15 Culture => 20
- 100 Gold => 75
- 50 Prod => 40
- 35 Science => same
- Additional Land => same
- Map of a City => Reveal nearest ancient ruins and 2 tiles around
- Upgrade => gain supply-free military Unit of current Era
- Faith => same
50 Food seems like a good compromise in the begining of the game.
15 Culture is too weak and there is no excitement when you receive that trifle. Increase to 20
100 Gold is a free Unit. if you found them in first Ruins it's a significant boost. Therefore reduced to 75
50 prod also provide +- free Unit/Building. Deserve some nerf
Additional Land - I thought to propose 120 BGP, but the probllem of instant yields from borders already solved. So, it's ok now
Revealing territory - too powerful in terms of scout XP and... not really useful in terms of bonuses. Nobody cares about other Cities - we only need Ruins. So, it's better to show them instead of your neighbors + less free XP feels more balanced.
Upgrade - as i mentioned before, upgrade is not balanced. So, it is proposed to add mechanics from CTP2 instead. Now player can find a new army in Ruins.
MAGI: Complex proposal, DLL and database changes
Last edited by a moderator: