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[Complex] (7-NS) Lebensraum rework

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usadefcon1

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Sep 24, 2016
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This is a modified version of

Current Lebensraum
Receive 10 :c5culture: Culture and :c5goldenage: Golden Age Points when your borders expand, scaling with Era.
Citadel tile-acquisition radius doubled.

Lebensraum Proposal
Receive 10 :c5culture: Culture and :c5goldenage: Golden Age Points when your borders expand, scaling with Era.
Can plant citadels in any land adjacent to your border, but still not next to any other citadels.
Great Generals ignore borders.
[Tile radius remains at 1]

EDIT:
Rationale
When you capture a 2 tiles radius (Current Lebensraum) you can potentially take 18 tiles. In practice this is not possible since about half will be already owned, however the other half becomes approximately 9 tiles.
When you capture a 1 tile radius (as proposed) you can take a maximum of 6 tiles (the one you are on plus maximum 5 surrounding as at least 1 tile needs to be friendly)
This makes it easier to counter with friendly citadels than the current Lebensraum.

Try it in the game.

MAGI: Complex proposal, DLL and database changes
 
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This still allows generals to culture bomb tunnel while at peace. What does this solve?
 
You can prevent this by placing citadels first, but counter? Not really.
 
Timestamp post to arrange all the threads in a neat order.
 
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