pineappledan
Deity
I wouldn't exactly call myself a Polynesia main, but this is my experience with 4UC Polynesia:
The MW's current bonuses basically make them a SR-free longsword. It's not much stronger than a normal longsword.
Because of these factors I find I don't build or use many MWs, but I do build and use Koas. If MW were moved to Scout I would expect that I would use them more often.
An alternative to Amphibious would be to give the MW frogman, but I think that's probably too good, and too much overlap with Denmark in the early game.
The MW's current bonuses basically make them a SR-free longsword. It's not much stronger than a normal longsword.
- As Polynesia I don't have as many problems with securing SRs for two reasons:
- The deep sea settling and scouting bonuses mean I can secure iron and city-state allies that other civs can't reach
- The deep sea and isolation bonuses also mean I tend to have a longer settling phase than I would with other civs, meaning I am less dependent on luck by discovering iron near already-settled cities
- Polynesia hugs the coast and most border tensions happen inland, so I tend to need medieval military units less than when playing other civs.
Because of these factors I find I don't build or use many MWs, but I do build and use Koas. If MW were moved to Scout I would expect that I would use them more often.
I'm not aware of any interaction between amphibious and the adjacent combat aura. It works however feared elephant does, and I'm pretty sure it doesn't check domain.curious would an amphibious unit with hakka provide the penalty to naval ships, or would it still only work for land units?
An alternative to Amphibious would be to give the MW frogman, but I think that's probably too good, and too much overlap with Denmark in the early game.