Anarcomu
King
- Joined
- Oct 4, 2022
- Messages
- 767
Counterproposal to (7-98) A new feature for Purchased Units - Consume Gold on healing.
Proposal :
When a military unit heal, it consume gold equal to : unit_purchase_cost * percent_heal / 4.
Overheal does not cost gold. Only applied heal cost money.
Rational :
The original proposal is applied to all bought military units, with a cost dependent on era. This proposal drastically change how wars are fought, adding an additional gold toll regardless of if you loose units or not. War have always been a money sucker and this would help conveying the idea more.
NOTE : The way this cost is convey to the player is at the sponsor's discretion.
EDIT : removed the "free on razing city" part.
EDIT ; halved gold cost to heal, from costing 50% of base unit to heal from 1hp to full, to costing 25%. Added precision for overheal.
Proposal :
When a military unit heal, it consume gold equal to : unit_purchase_cost * percent_heal / 4.
Overheal does not cost gold. Only applied heal cost money.
Rational :
The original proposal is applied to all bought military units, with a cost dependent on era. This proposal drastically change how wars are fought, adding an additional gold toll regardless of if you loose units or not. War have always been a money sucker and this would help conveying the idea more.
NOTE : The way this cost is convey to the player is at the sponsor's discretion.
EDIT : removed the "free on razing city" part.
EDIT ; halved gold cost to heal, from costing 50% of base unit to heal from 1hp to full, to costing 25%. Added precision for overheal.
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