Counterproposal to: https://forums.civfanatics.com/thre...t-and-pillage-enemy-tile-improvements.689308/
Proposal: If a missile (rocket and/or guided) strikes a tile where there is no unit (and is not intercepted), the missile is destroyed and any tile improvements on the tile are pillaged.
Rationale: This is a powerful powerful feature, and it makes sense to put it in the hands of a disposal unit. You are making the decision to trade hammers to ensure this special pillage happens, rather than just carpet bombing every tile.
It also gives missiles a powerful new niche, which they are desperately lacking at the moment.
MAGI: Complex proposal, DLL and UI changes
Proposal: If a missile (rocket and/or guided) strikes a tile where there is no unit (and is not intercepted), the missile is destroyed and any tile improvements on the tile are pillaged.
Rationale: This is a powerful powerful feature, and it makes sense to put it in the hands of a disposal unit. You are making the decision to trade hammers to ensure this special pillage happens, rather than just carpet bombing every tile.
It also gives missiles a powerful new niche, which they are desperately lacking at the moment.
MAGI: Complex proposal, DLL and UI changes
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