Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,938
I was hesitant to do any recon proposals this round, as I am aware we are all burnt out on the topic of the units and their promos -- but this is significantly different, and the Congress proposal phase is a good time for discussion. This is a non-conflicting counter proposal to 7-45.
I sense this will not get sponsored, but I nonetheless find it a good solution to one of the complaints about our recon, and I anticipate the concept itself will be less controversial than other recon proposals: some say the recon xp leads to an undesirable opportunity cost with their starting warrior; on the one hand, there's a race on to find the starting goody huts, on the other, any land discovered by the warrior is xp lost for recon.
With a mechanism to recoup that discovery xp that was not earned by recon, this loss does not feel as bad. A well-aligned xp recoup mechanism can additionally enhance the "exploration" role of recon, as proposed here. It can also reduce the disparity between the occurrence of the occasional early-built "super scout " vs much more mundane variety built later on.
This proposal is essentially integrating exploration heritage v46 modmod, and sponsorship would be contingent on one of our more advanced devs to be willing to reproduce its lua within the mod. I've tested this in game, have trialed several different models, and refined to one that works well and feels natural. It's possible that a conflicting counter proposal might actually have an even better idea -- if nothing else I'd hope this encourages a few more ideas we haven't heard before about recon, while the proposal/theorycrafting phase remains open. If this were implemented, we eliminate one of the multiple complaints about recon, and who knows, maybe this frees up the logjam on the others.
Proposal:
Can test drive a slight variation of this at https://forums.civfanatics.com/threads/exploration-heritage.662115/
I sense this will not get sponsored, but I nonetheless find it a good solution to one of the complaints about our recon, and I anticipate the concept itself will be less controversial than other recon proposals: some say the recon xp leads to an undesirable opportunity cost with their starting warrior; on the one hand, there's a race on to find the starting goody huts, on the other, any land discovered by the warrior is xp lost for recon.
With a mechanism to recoup that discovery xp that was not earned by recon, this loss does not feel as bad. A well-aligned xp recoup mechanism can additionally enhance the "exploration" role of recon, as proposed here. It can also reduce the disparity between the occurrence of the occasional early-built "super scout " vs much more mundane variety built later on.
This proposal is essentially integrating exploration heritage v46 modmod, and sponsorship would be contingent on one of our more advanced devs to be willing to reproduce its lua within the mod. I've tested this in game, have trialed several different models, and refined to one that works well and feels natural. It's possible that a conflicting counter proposal might actually have an even better idea -- if nothing else I'd hope this encourages a few more ideas we haven't heard before about recon, while the proposal/theorycrafting phase remains open. If this were implemented, we eliminate one of the multiple complaints about recon, and who knows, maybe this frees up the logjam on the others.
Proposal:
- University grants 'Exploration Heritage' promotion to recon built in city
- Every turn, EH-promo'd recon units (pre-paratrooper) with full HP are granted 50% of their distance to capital as XP
- recon XP pool must be > 0
- recon XP pool = (current recon xp formula applied to ALL plots revealed by player, not just those revealed by recon) - (the sum of all XP carried by their active recon units)
- EH promotion removed from paratrooper and above; no bonus XP after commando
Can test drive a slight variation of this at https://forums.civfanatics.com/threads/exploration-heritage.662115/
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