Problem: everyone know situations when AI stole couple of your resources with Citadel. After that, you ought to use your own Citadel / take unnecessary City / raze it etc. But wouldn't it be nice if there were an option to gain only necessary tiles back?
Proposal: War mechanics for all melee Units. When a Unit starts its turn on enemy territory within working range of your City – occupied tile converted to the territory of your nearest City (Warmonger penalty is also implied).
Rationale: this option will provide some benefits even when you have problems with capturing a City or just don't want to prepare full assault
Proposal: War mechanics for all melee Units. When a Unit starts its turn on enemy territory within working range of your City – occupied tile converted to the territory of your nearest City (Warmonger penalty is also implied).
Rationale: this option will provide some benefits even when you have problems with capturing a City or just don't want to prepare full assault