Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,825
This is counter to the proposals that seek to reduce hp on upgrade.
Many will interpret a unit's hp to be a measure of its healthy personnel and equipment -- when we are reducing hp on upgrade we're implying that the full complement of personnel or equipment has been reduced. While not completely misaligned thematically, it takes a second level of thought to imagine that an upgraded unit might cycle out some personnel, equipment may arrive in batches etc. It's not bad but it's not the intuitive perspective with respect to HP and upgrades.
The desired gameplay effect is to smooth out the instant power shift that unit upgrades provide. This can be done via other means, however.
Proposal:
HP is unaffected by upgrade. Instead, upon upgrade, unit receives promotion with 10 turn duration that applies -20% strength.
Implementation details:
There is currently a database flag for promotions, "notwithupgrade" or something like this. I'd suggest making a counterpart column "onlywithupgrade"; when a free promotion for a unit is defined, and that unit newly created, this column is checked and the promotion only applied if the unit was created via upgrade. (It's possible something like this exists and I am just unfamiliar -- I've never needed to use it before)
Feedback request:
It is possible to have other counter proposals with this debuff mechanism in mind, but while this is the only one, what's the best debuff attribute to apply here? Could do other things like -1 movement etc.; promotions have many possible attributes, and most can have + or - values applied
MAGI: Complex proposal, DLL and database changes, new icon for the promotion
Many will interpret a unit's hp to be a measure of its healthy personnel and equipment -- when we are reducing hp on upgrade we're implying that the full complement of personnel or equipment has been reduced. While not completely misaligned thematically, it takes a second level of thought to imagine that an upgraded unit might cycle out some personnel, equipment may arrive in batches etc. It's not bad but it's not the intuitive perspective with respect to HP and upgrades.
The desired gameplay effect is to smooth out the instant power shift that unit upgrades provide. This can be done via other means, however.
Proposal:
HP is unaffected by upgrade. Instead, upon upgrade, unit receives promotion with 10 turn duration that applies -20% strength.
Implementation details:
There is currently a database flag for promotions, "notwithupgrade" or something like this. I'd suggest making a counterpart column "onlywithupgrade"; when a free promotion for a unit is defined, and that unit newly created, this column is checked and the promotion only applied if the unit was created via upgrade. (It's possible something like this exists and I am just unfamiliar -- I've never needed to use it before)
Feedback request:
It is possible to have other counter proposals with this debuff mechanism in mind, but while this is the only one, what's the best debuff attribute to apply here? Could do other things like -1 movement etc.; promotions have many possible attributes, and most can have + or - values applied
MAGI: Complex proposal, DLL and database changes, new icon for the promotion
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