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7 Term - North-East Aimag

Discussion in 'Civ4 - Demo Game II: Offices' started by HUSch, Sep 2, 2007.

  1. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    In the moment there are 6 cities
    Berlin, Munich, Xanadu, Cologne, Frankfurt, Tatar.

    Berlin
    B. has 11 citizens and food for 22, it has possible 4 forests (lumber) and get in the end
    production of 28 h, also for units 35 and for buildings 42
    commerce is then 37 from tyles and 4 (now) from tradeways.
    In the moment B. builds an university (ready in 4), then National Epic
    after that perhaps units (B. has barracks)
    A bank gains only 7-8 gold/turn.

    Munich
    M. has 9 citizens and food for 19, it has problems with tyles for Cumea, so it has possible 5 forests and get in the end
    produktion of 39h (+ 3 from Cumea), also for units 48 and for buildings 58
    commerce is then 20 from tyles and 2 (now) from tradeways.
    M. has market + bank and so a grocer as specialist.
    In the moment M. builds a settler, after that units perhaps a grocer.
    Here is the difficulty between the need for units and the growth.
    We can grow in 4 turns with - 7 h /turn.
    Question how many units will be necessary, this i cant decide.

    Xanadu
    X is our research city, we have an academy there and die university is next turn ready. Therefore should the dye at NNW of xanadu from Neapel change to X. In the end we have 70 commerce from tyles and 4 (now) from tradeways, now we 've (with dye) 61 from tyles.
    The citizens should work on all cottage tyles, after university is Oxford useful.
    bank and grocer are after that.

    Cologne
    C has good possibility, but very few food, we have 7 citizen and food for 19
    There are 7 forests, 2 ivory and 2 hill-mines, we 've then
    a production 40 h (a second Munich), for growing we need manx turns with only a small production, the cotttages must be change into farms, in the moment we build units. As buildings have we all but bank, but for nothing. we 've in the end 2 commerce from tyles.
     

    Attached Files:

  2. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    the next page
    Frankfurt
    F has 7 citizen and food for 22 (8 coast and ocean), there are working bts, we have now 2 lumbermills and 1 hillforest with bt tochop and mine.
    after all we 've
    production of 20 h and 14 commerce from sea, 3 cottages on plains will be good and give then +15 commerce.

    Tatar
    T. is not so good, we 've shells and sheep, but also tundra with camps for coats. so we 've commerce ~20, but no production. the water course in SW is useful, here it will be the last urgency.
     

    Attached Files:

  3. fed1943

    fed1943 Chieftain

    Joined:
    Nov 28, 2005
    Messages:
    1,183
    Location:
    Lisbon
    Each of these cities is different; an interesting region to study

    and play, isn't it?

    Best regards,
     
  4. dutchfire

    dutchfire Moderator Moderator

    Joined:
    Jan 5, 2006
    Messages:
    13,380
    Location:
    -
    Berlin: National Epic after University?
    Xanadu: Oxfords should go here
    Frankfurt: Perhaps a granary to speed up growth? Growth is always good.

    Interesting Aimag for sure, with lots of great cities, like Berlin and Munich.
     
  5. fed1943

    fed1943 Chieftain

    Joined:
    Nov 28, 2005
    Messages:
    1,183
    Location:
    Lisbon
    Yes! A work boat from Frankfurt to Clam Cove will be a great help.
    Thanks.
    Best regards,
     
  6. dutchfire

    dutchfire Moderator Moderator

    Joined:
    Jan 5, 2006
    Messages:
    13,380
    Location:
    -
    Could Frankfurt build a Settler next TC to close the coast as soon as possible?
     
  7. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    I must look, but it will be possible, i think.
     

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