Problem: Mid and late game battles lose some of their micro-management part due to overpromoted Units. Adding some restriction to ordinary ranged Units will create mini-game about better positioning and separate siege and archery Units even more.
Proposal: Add new ability to Musketman / Gatling gun / Machine gun / Bazooka - “Can’t attack through Units” (Units count as obstacles). So, to fully use their range, these Units will have to climb hills or avoid staying behind other Units in flat tiles
Rationale: Musketman / Gatling gun / Machine gun / Bazooka use bullets(rockets) which fly almost in a straight line. Therefore they should not have access to parabolic trajectory like Units with bows and crossbows. Limitation is needed. It will not reduce the role of Ranged Units, cause they are still a first option to protect against enemy Units.
Proposal: Add new ability to Musketman / Gatling gun / Machine gun / Bazooka - “Can’t attack through Units” (Units count as obstacles). So, to fully use their range, these Units will have to climb hills or avoid staying behind other Units in flat tiles
Rationale: Musketman / Gatling gun / Machine gun / Bazooka use bullets(rockets) which fly almost in a straight line. Therefore they should not have access to parabolic trajectory like Units with bows and crossbows. Limitation is needed. It will not reduce the role of Ranged Units, cause they are still a first option to protect against enemy Units.