Rekk
Deity
- Joined
- Dec 9, 2017
- Messages
- 2,725
Counterproposal to:
Current: Embarked units defend with combat strength equivalent to their base combat strength when on land. They deal no damage
Proposed: All embarked units have the same combat strength (unless they have an embarked modifier promotion. This combat strength changes with every era.
In most cases, naval units come at the middle/end of the era, so frequently ships from the previous era will be attacking ships in the current era. The goal is for the previous era of ships to be dealing around 55 damage to embarked units (before experience from combat kicks in), allowing naval units to two-shot embarked units.
UGH Accidental post before it was finished, currently editing
[DLL] - (7-NS) Embarked units lose movement points when starting next to enemy naval units
yeah im lukewarm on the specifics here, but its an interesting idea; i do agree with OP that naval vs embarked feels a little lackluster in any case
forums.civfanatics.com
Current: Embarked units defend with combat strength equivalent to their base combat strength when on land. They deal no damage
Proposed: All embarked units have the same combat strength (unless they have an embarked modifier promotion. This combat strength changes with every era.
In most cases, naval units come at the middle/end of the era, so frequently ships from the previous era will be attacking ships in the current era. The goal is for the previous era of ships to be dealing around 55 damage to embarked units (before experience from combat kicks in), allowing naval units to two-shot embarked units.
Era | Embarked Unit Combat Strength | Naval Melee Unit Base CS | New Naval Unit CS with Military Buildings (assume +15% per building) | Damage dealt to Embarked Unit fromon Era | Damage dealt to Embarked Unit from previous Era |
---|---|---|---|---|---|
Ancient | 5 | 12 | 12 (+0%, barracks on wrong side of tree) | 64.8 | n/a |
Classical | 8 | 18 | 18 (+0%, barracks on wrong side of tree) | 59.5 | 39.0 |
Medieval | 12 | 25 | 28 (+15%, barracks probably achieved) | 62.4 | 39.0 |
Renaissance | 23 | 40 | 52 (+30%, armory comes before naval units) | 59.8 | 33.5 |
Industrial | 32 | 55 | 71 (+30%, military academy at end of tree) | 58.5 | 41.8 |
Modern | 45 | 70 | 101 (+45%, military academy achieved) | 59.3 | 40.7 |
Atomic | 52 | 80 | 116 | 58.9 | 50.0 |
Information | 65 | 90 | 144 (includes additional 15%) | 58.4 | 45.7 |
UGH Accidental post before it was finished, currently editing