700 Beakers

Kumquat

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A great start on regent :lol: There are 17 wonders in Carthage.

Spoiler :
700_Beakers.JPG
 
Is this some turns after winning a 20k cultural, as I see that that city has 21k culture? Or was that VC turned off?
 
You should have build irrigation around the city instead. Then you could have even more scientists.
 
How does the Ottoman city manage to be there?

I once build every wonder in the game at Regent, just to see if I could do it. This was from a save someone post that was losing the game and had the 4000bc save. They were doing a few things wrong you could say.
 
The Ottomans and me share an island :lol: We haven't gone to war with each once. Here is with everything irrigated.

Spoiler :
748_Beakers.JPG
 
Methinks you ought to research Ecology and build a Mass Transit System. Imagine a city of nine million with no mass transit :eek:!

That may well be the most beakers I've ever seen in a city, though. Can't recall any higher total right now.

edit: Just how much pollution is that? Somewhere between 35 and 40?
 
*whistles* Impressive.
 
I'm starting to see how extreme this city really is. I just played a 20k game, and my capitol made 447 beakers. It was missing one of the wonders that doubles science, though.

It's a pity that the Colossus goes obsolete before you can build the SETI Program.
 

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Those science wonders are key, that and the early ones generating tourist dollars to the cause :) There is no "big" commerce tiles around our cities so they can be beat with a good commerce start(4-5 silk forests).
 
Yeah, if you had some bonus gold and/or luxuries to profit from…

I never tried to figure out how much of the gold is coming from the tourist attractions, but it seems to be a substantial part of it.
 
I never tried to figure out how much of the gold is coming from the tourist attractions, but it seems to be a substantial part of it.
It can make a massive difference. I posted this a while back from a thread that started up by Kumquat on high production cities. It was a 20K game that I took one turn further to get a manufacturing plant to boost the production. It was the commerce that generated some interest though. It's unusual to see a non-coastal city generate so much commerce but I had a bit of early SGL luck.

195spt.JPG


I also explained in that thread how much of the commerce is coming from wonders:

There are nine wonders in the city that generate a tourism bonus:

Pyramids (1575BC) Oracle (1525BC) MoM (1200BC) and GLib (1150BC) gain the maximum of 14gpt each for being over 2500yo.

TOA (875BC) gains a further 12gpt

The Hanging Gardens (710BC) generates 10gpt

Sistine (290BC) 4gpt

JSB (110AD) and Shakespeare (310AD) just about qualify for tourism with 2 gpt each.
This gives a total of 86 gpt tourism. (See how important the five earliest wonders are as they generate as much income as the whole city does through working the tiles.)

i.e the total base commerce for this city is 68+86= 154gpt.

As research is at 100% the rest of the sums are pretty straightforward. An additional 50% of the base commerce is added on for a lib, a uni and a lab. Also an additional 100% of this sum is added on for the three science wonders (Copers, Newton and SETI) giving a total bonus of 450%.

154*5.5 = 847 beakers per turn.
 
I vaguely remember that thread but I remembered your city(Had no clue how much science it got though). Great city Tone :bowdown:
 
1400ad is a very good 20k date too. Again a consequence of those SGLs I suppose?
 
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