79.3K Peak players, C7 is about to smoke War Thunder peak stats on Steam...

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C6 peak is just under 60K for all time... so it's already +10K more than C6 ever did...
and it's currently 500 players below War Thunder Max peak of 79.8K...
Who would have imagined this success at launch...
I couldn't pay back the mechanic this month so C7 is out of question at least till late march...

Well done... I cannot tell Switch and other consoles players numbers with Steam so the number could
be possibly much higher yet...
 

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C6 peak is just under 60K for all time... so it's already +10K more than C6 ever did...
and it's currently 500 players below War Thunder Max peak of 79.8K...
Who would have imagined this success at launch...
I couldn't pay back the mechanic this month so C7 is out of question at least till late march...

Well done... I cannot tell Switch and other consoles players numbers with Steam so the number could
be possibly much higher yet...

'As of writing, Civilization VII currently has an all-time peak player count 74,503. It is likely that the game will see that number go up especially when the weekend roll arounds. Most recent releases have seen their peak player counts spike during the weekends.

Nevertheless, after a day of release, the peak is 54% less than Civilization VI.'
 
'As of writing, Civilization VII currently has an all-time peak player count 74,503. It is likely that the game will see that number go up especially when the weekend roll arounds. Most recent releases have seen their peak player counts spike during the weekends.

Nevertheless, after a day of release, the peak is 54% less than Civilization VI.'
Didn't it just come out for most people today? A lot of them aren't even home from work yet.

And I can't remember, was there this sort of staggered release last time? I wouldn't be surprised if the "peak" wasn't as high this time. I'm sure the people who are looking for negatives will notice that.
 
Civ 6 didn't simultaneously release on Epic and consoles. That's going to eat away at Steam's Civ 7 numbers.
 
Didn't it just come out for most people today? A lot of them aren't even home from work yet.

And I can't remember, was there this sort of staggered release last time? I wouldn't be surprised if the "peak" wasn't as high this time. I'm sure the people who are looking for negatives will notice that.
I have no idea, i think we should wait and see the numbers over the weekend.
I was just questioning the initial claim that civ 6 peaked at 60k
 
C6 peak is just under 60K for all time... so it's already +10K more than C6 ever did...
and it's currently 500 players below War Thunder Max peak of 79.8K...
Who would have imagined this success at launch...
I couldn't pay back the mechanic this month so C7 is out of question at least till late march...

Well done... I cannot tell Switch and other consoles players numbers with Steam so the number could
be possibly much higher yet...

Civ 6's launch peak on steam was nearly double that of VII's... (we'll see if that changes this weekend)
 
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The peak of civ VI is 162k according to steamdb. 7 currently sits at half that, but still trending upwards. I think consoles reduced PC sales, but there might be other reasons (e.g., the price tag, the many changes).

I think Firaxis may have shot themselves in the foot with this early access launch model and a weekday release

Many were scared away from purchasing because of the early access' mixed reception. IF half of hardcore fans willing to throw down 100+ dollars to play the game early don't like/wouldn't recommend the game, why would casuals throw down $70 to experience the same disappointment?


Didn't it just come out for most people today? A lot of them aren't even home from work yet.

And I can't remember, was there this sort of staggered release last time? I wouldn't be surprised if the "peak" wasn't as high this time. I'm sure the people who are looking for negatives will notice that.

Technically the game was released yesterday and has been playable on PC for about 24 hours. I do think the weekday release is a factor and we may see higher numbers on weekend but things aren't looking too hot at the moment (especially considering 50k are still playing VI and V as we speak)
 
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I think Firaxis may have shot themselves in the foot with this early access launch model and a weekday release

Many were scared away from purchasing because of the early access' mixed reception. IF half of hardcore fans willing to throw down 100+ dollars to play the game early don't like/wouldn't recommend the game, why would casuals throw down $70 to experience the same disappointment?




Technically the game was released yesterday and has been playable on PC for about 24 hours. I do think the weekday release is a factor and we may see higher numbers on weekend but things aren't looking too hot at the moment (especially considering 50k are still playing VI and V as we speak)
I've been playing for almost a week and so have many other people; "technically" or not, the kind of people who are most likely to fire the game up at the earliest possible moment have probably already done so. I don't know the exact numbers but I have seen that at least 60,000 people were technically not playing the game last week.

I'm not sure half of the hardcore fans don't like it either, I'd rephrase it more along the lines of "half of the sort of people likely to make an online review."
 
Many were scared away from purchasing because of the early access' mixed reception.
Complete speculation from both of us, but this isn't on "early access". Many people had already formed their opinion based on youtube videos prior to even the early release. We still see the same FUD and misinformation being passed around due to Youtube's algorithm and the people who try to game it.
 
Complete speculation from both of us, but this isn't on "early access". Many people had already formed their opinion based on youtube videos prior to even the early release. We still see the same FUD and misinformation being passed around due to Youtube's algorithm and the people who try to game it.

I think part of it is that many don’t like the direction the series is going but I do think early access has played a large role as well. if the game wasn’t released a week early, on a weekday, and in such a poor state to be lambasted by user reviews, there would be more players on official release. I’ve seen a lot of people saying that it was the reviews made during early access that either caused them to refund or rethink purchasing day 1.

Also humor me, what “misinformation” is being passed around about this a game?

I've been playing for almost a week and so have many other people; "technically" or not, the kind of people who are most likely to fire the game up at the earliest possible moment have probably already done so. I don't know the exact numbers but I have seen that at least 60,000 people were technically not playing the game last week.

I'm not sure half of the hardcore fans don't like it either, I'd rephrase it more along the lines of "half of the sort of people likely to make an online review."

I’m just going by the user review… Considering how many are still currently playing V and VI, it’s also possible that a large portion of fans do not like the direction of the game or think VII was too expensive and had no intention of playing VII at launch anyway

we will know this weekend for better or worse but it’s undeniable that this has been the most contentious and poorly received mainline Civ title so far
 
I think part of it is that many don’t like the direction the series is going but I do think early access has played a large role as well. if the game wasn’t released a week early, on a weekday, and in such a poor state to be lambasted by user reviews, there would be more players on official release. I’ve seen a lot of people saying that it was the reviews made during early access that either caused them to refund or rethink purchasing day 1.

Also humor me, what “misinformation” is being passed around about this a game?



I’m just going by the user review… Considering how many are still currently playing V and VI, it’s also possible that a large portion of fans do not like the direction of the game or think VII was too expensive and had no intention of playing VII at launch anyway

we will know this weekend for better or worse but it’s undeniable that this has been the most contentious and poorly received mainline Civ title so far
I figured user reviews would quickly get above 60% once the wide release happened. Instead, it’s still sitting at 52% on Steam.
 
I think Firaxis may have shot themselves in the foot with this early access launch model and a weekday release
Games are getting released on weekdays since ages, as no dev wants to do immediate support over the weekend.
Civ6 was released on a Friday, Civ5 on a Tuesday.

That said, Civ7 is still sitting at 11th, which is pretty good right now. Peak now a bit higher. Pretty sure the weekend will be good.
 
Games are getting released on weekdays since ages, as no dev wants to do immediate support over the weekend.
Civ6 was released on a Friday, Civ5 on a Tuesday.

That said, Civ7 is still sitting at 11th, which is pretty good right now. Peak now a bit higher. Pretty sure the weekend will be good.

It's not simply releasing on a weekday thats the problem though. It was giving a week of early access to a mediocre and unfinished (according to the half of user reviewers) title being sold at $70-120 that is probably doing the most damage. Impulse buyers and casuals are going to be a lot less interested in buying an expensive game sitting at 51% postive reviews at launch.

I hope you're right about the weekend for Firaxis' sake though because if this game doesn't atleast double its steam playerbase, we may be looking at a flop on PC. (Of course 2K's disappointment may be cushioned by consoles sales)
 
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civ 7 has way more sales than civ 6. Civ7 now has way more steam reviews than civ6 had after a whole month. Even if you only count positive reviews civ7 beats civ6, it's like day and night. You can look it up on steam on the review section of the store pages.

Usual estimation is that sales on steam are reviews times 40. I guess a lot of people played civ7 a bit for the novelty and now wait for UI Improvements.
 
We'll have to see but tbh, those don't seem like initially amazing numbers, even with console sales.

Kingdom Come: Deliverance 2 released last week on Steam and also on consoles, and it peaked at like 250k with 128k people playing right now.

By all estimates Civ 6 has probably twice the installed based of the first Kingdom Come.

A little apples and oranges, but it doesn't look like Civ 7 is growing the numbers at launch at least. A lot of folks are taking the wait and see approach to purchasing...
 
civ 7 has way more sales than civ 6.

Source?

Civ7 now has way more steam reviews than civ6 had after a whole month. Even if you only count positive reviews civ7 beats civ6, it's like day and night. You can look it up on steam on the review section of the store pages.

Steam reviews = / = sales numbers and those who don't like products are much more likely to leave negative reviews.... and the postive reviews can be bought and paid AND many can be leaving reviews as a reaction to the stream of negative ones.

Usual estimation is that sales on steam are reviews times 40. I guess a lot of people played civ7 a bit for the novelty and now wait for UI Improvements.

I'm sorry but this is completely baseless.

You know we can generally measure how many players are playing on PC at a time right? Less players have played Civilization VII than were playing VI when it launched. That wouldn't make sense if its sale were so dramatically higher (unless everyone is waiting for the weekend to play which is possible but probably not very likely)
 
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it’s undeniable that this has been the most contentious and poorly received mainline Civ title so far
Civ V wants a word ......
 
Civ V wants a word ......

No it doesn't

Civ V had a hyped launch and easily outsold its predessecor, it critically reviewed better than 6 and 7 have, and even with its undeniably broken AI and countless problems at launch many could see the vision and stuck with the game... which started quickly improving with patches and eventual expansions (I don't doubt the same will occur with VII either) . It's reception was no where near as negative as VII's however and looking at current playercounts on PC I don't think it was as underwhelming a release.
 
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