79.3K Peak players, C7 is about to smoke War Thunder peak stats on Steam...

I will say that, after defeating Hatty in a war just now and wiping out her civ, her performance was pretty good. Amina just stood there chuckling in triumph, but that's fine. It was Hatty's moment anyway.
I think the defeat/victory and greeting animations are ok. It’s just all of the other interactions which are the issue for me. The huffing and puffing and hmphing and hmming.
 
I think the defeat/victory and greeting animations are ok. It’s just all of the other interactions which are the issue for me. The huffing and puffing and hmphing and hmming.
To be fair, Civ 6 leaders were not THAT much more interactive. The only differences from 7 are two more voiced lines for unique agendas and some non-voiced stock lines for generic ones. I guess technically that does make Civ 6 leaders chattier in comparison, but they had just as many huffs and puffs.
 
I’m sure they save a lot of money by doing it this way, which seems to be the overall theme for civ7.
I don't think it's about saving money. Voicelines used in common negotiations are heard too often and they quickly become annoying, like the meme "trade agreement with England". I believe it's possible to make lines which would work, but they need to be written very carefully.
 
To be fair, Civ 6 leaders were not THAT much more interactive. The only differences from 7 are two more voiced lines for unique agendas and some non-voiced stock lines for generic ones. I guess technically that does make Civ 6 leaders chattier in comparison, but they had just as many huffs and puffs.
Actually, the Civ6 leaders were silent for accepting/rejecting deals. And strangely enough, I think that was better than the grunting. But I think the major point is that in Civ6 the leaders addressed the player directly rather than gesticulating in the general direction of a leader who is staring blankly on the other side of the screen. (That being said, if agendas have to be a thing, I miss agenda approval/disapproval messages. Where is Hatshepsut telling me that I have no need for wonder when I can gaze upon the wonders of the Middle New Kingdom? Where is Amina telling me to get off her lawn plains?)
 
To be fair, Civ 6 leaders were not THAT much more interactive. The only differences from 7 are two more voiced lines for unique agendas and some non-voiced stock lines for generic ones. I guess technically that does make Civ 6 leaders chattier in comparison, but they had just as many huffs and puffs.
The point is more that: they have invested in putting two players now on stage, but often this is pointless as there really only is ever one character active at a time.
 
Actually, the Civ6 leaders were silent for accepting/rejecting deals. And strangely enough, I think that was better than the grunting. But I think the major point is that in Civ6 the leaders addressed the player directly rather than gesticulating in the general direction of a leader who is staring blankly on the other side of the screen. (That being said, if agendas have to be a thing, I miss agenda approval/disapproval messages. Where is Hatshepsut telling me that I have no need for wonder when I can gaze upon the wonders of the Middle New Kingdom? Where is Amina telling me to get off her lawn plains?)
Good point -- I honestly forgot all about the agenda system, including the warning messages.
 
Actually, the Civ6 leaders were silent for accepting/rejecting deals. And strangely enough, I think that was better than the grunting. But I think the major point is that in Civ6 the leaders addressed the player directly rather than gesticulating in the general direction of a leader who is staring blankly on the other side of the screen. (That being said, if agendas have to be a thing, I miss agenda approval/disapproval messages. Where is Hatshepsut telling me that I have no need for wonder when I can gaze upon the wonders of the Middle New Kingdom? Where is Amina telling me to get off her lawn plains?)
That's saying something when you, of all people, miss Pedro berating you for recruiting a Great Writer. :lol:
 
That's saying something when you, of all people, miss Pedro berating you for recruiting a Great Writer. :lol:
Dom Satan never berated me. He was too busy stabbing me in the back. :p
 
Today's random stats (...)

Civ VI: Cities: Skylines (36%)
Really interesting post. That would be me. :goodjob: (Except now I'm back to playing Civ5).

Actually, the Civ6 leaders were silent for accepting/rejecting deals. And strangely enough, I think that was better than the grunting. But I think the major point is that in Civ6 the leaders addressed the player directly rather than gesticulating in the general direction of a leader who is staring blankly on the other side of the screen. (That being said, if agendas have to be a thing, I miss agenda approval/disapproval messages. Where is Hatshepsut telling me that I have no need for wonder when I can gaze upon the wonders of the Middle New Kingdom? Where is Amina telling me to get off her lawn plains?)
It's kind of funny, after years of people complaining about the Civ6 leaders whining and moaning about their agendas all the time, to see people now criticize Civ7 for the leaders not doing this. I mean, it's not secret I'm not a Civ7 fanboy, but we also gotta expect a bit of consistency from ourselves, don't we?
 
It's kind of funny, after years of people complaining about the Civ6 leaders whining and moaning about their agendas all the time, to see people now criticize Civ7 for the leaders not doing this. I mean, it's not secret I'm not a Civ7 fanboy, but we also gotta expect a bit of consistency from ourselves, don't we?
Well, I wasn't the one complaining about them; I was the weirdo who never skipped leader animations or lines. So I think I'm being pretty consistent. ;)
 
Really interesting post. That would be me. :goodjob: (Except now I'm back to playing Civ5).


It's kind of funny, after years of people complaining about the Civ6 leaders whining and moaning about their agendas all the time, to see people now criticize Civ7 for the leaders not doing this. I mean, it's not secret I'm not a Civ7 fanboy, but we also gotta expect a bit of consistency from ourselves, don't we?

I don’t miss them—it’s just odd that the agendas system is in the game, yet there are no interactions with fellow leaders based on this mechanic. You have to scroll to your relationship and study the +/-.
 
What I'm finding quite surprising at the moment about the stats on steam is 2 things:

1) it's been losing about 5,000 players week on week for the last 3 or 4 weeks consistently, and that still holds true at the moment, so it has bottomed out to its base player load yet. It's 24 hour peaks are only about 7,000 above Civ V now, so it's genuinely possible it drops below the Civ V daily player count

2) the crossroads part 1 DLC had virtually no impact on that - it seemingly has neither drawn in new players, nor drawn back players who have dropped off the game. I think that's quite worrying from a long term cash flow perspective for firaxis, they must be considerably under projections for the number of upgrades to deluxe and founders / DLC purchases at this stage, and there's no additional content on the roadmap besides more Civ packs that seemingly people aren't returning for to draw people back and spend more money. Maybe UI and bug fixes might help do that? Or maybe not.

I suspect they are going to pivot and push up development on an expansion pack that fleshes out the modern age and redoes religion for next year to try and re-engage people, with a big drop of additional civs within it to give people more of the whole experience that might keep them in game and incentives DLC purchases
 
The first DLC for Civ 6 didnt have an impact either, but the next DLCs with scenario packs improved numbers.

Two things are certain: in a week, Civ 7 player count drops below Civ 5, and it will have more negative reviews than positive reviews. Negative reviews are a real issue, turning customers away. They should consider adding new free content to win positive reviews.
 
it will have more negative reviews than positive reviews
I think it is already at that point. Steam stats are showing 47% positive Recent Reviews.

Out of interest I thought I would take a look at Civ 5 Steam stats. They currently run at 95% positive reviews. Make of that what you will ...

My rational mind tells me I ought to be doing something else with my time, but I'm finding it difficult to look away from the Civ 7 situation. It is like watching a car crash in slow motion. I suppose part of the grim fascination for me is that I'm wondering if I'm completely wrong about the game (there are many others who say they enjoy it, while I haven't, thus far) or if my lack of engagement is shared by others. At the moment it looks as if the game is extremely divisive.
 
what should worry 2k and Firaxis more than just the mixed (main) and extreme negative (DLC) reviews is the drop in players. Of course, there will be plenty of people saying this is very very normal and expected, but it really shouldnt be. A mere month into the game and lots of players stopping to play, it doesnt surprise me with the way the game is so narrowly designed. A civ game should give you plenty of options to find your favorite style to play it, be it role play, come back from behind, always war, you name it. This iteration doesn't seem to give these options and its a shame
 
Negative reviews are a real issue, turning customers away. They should consider adding new free content to win positive reviews.

I agree here—that would be a great gesture of goodwill. Unfortunately, I don’t think it will happen as there are a number of clues that they haven’t hit sales targets, and giving away free content/refunds is a difficult move for companies to make when they are in a tough position.

Unfortunately, I don’t think that Right to Rule will be received any better than Crossroads due to the price point and amount and quality of the content delivered.
 
Back
Top Bottom