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Welcome to Civ VII Game of the Month - 11 (November 2025)
How to Play
Must Read Rules!
Starting Position

Other Useful Information
Unique Attributes:
Thread information:
Game Length:
These games will allow new and old GotM fans to play Civ7 in a friendly competitive environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play.
How to Play
1. Please read our Must Read Rules and Game Details sections below for important information before playing.
2. Consult our Other Useful Information section below and ask spoiler free questions in this thread before starting your game if needed.
3. Click the 7otMxxx.Civ7save file attachment at the bottom of this post to download the Civ6 savefile.
4. Move the Civ7 savefile from your ...\Downloads folder to your ...\Documents\My Games\Sid Meier's Civilization VIi\Saves\Single folder. (This is the standard Civ67install location so please let us know if yours is different or you can't find it)
5. Load the 7otMxxx.Civ7save file in Civ7 and play the game adhering to all our Rules and Victory Conditions specified below. (In game, click Single Player, Load Game, 7otMxxx should be at the top.)
6. Once finished, report your results in the appropriate thread and attach your finished save game to your post in the final thread.
Must Read Rules!
Game DetailsWe would like to ask you to please abide by our most sacred rule: Do NOT replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time.
We also ask that you only use UI mods and not any game changing mods.
Goal for this Civ7 GOTM: Fewest total turns.
This Civ7 GOTM Final Score Example: Across all 3 ages, keep track of your turn per age. Add all 3 of them together for total.
Civ7 Scoring: In most previous Civ games, fewest total turns has been a good measure; appears to still be a good overall measure, but please provide feedback if you believe there is a better method.
Victory Condition: Culture (in Modern Age) (all VCs are enabled)
Player (You): Edward Teach - Tonga (Antiquity Age)
Player (You): Republic of Privates (Exploration Age) - please chose for the Exploration Age; specific civs may or may not be required for Civ 7 GOTMs
Player (You): French (Modern Age) - please chose for Modern Age; specific civs may or may not be required for Civ 7 GOTMs
Mementos: Royal Mace, Kwalkwali - pick any mementos you desire for future ages; specific mementos may or may not be required for Civ 7 GOTMs
Mementos bonuses: +1 gold per age for each imported resource; +1 gold per age for each resource assigned to cities
Starting Age: Antiquity
Difficulty: Deity
Start Position: Standard
Game speed: Standard
Age Length: Abbreviated Note: Reduces max turns per Age to 160 instead of standard 200; each age progress is still one turn (so 5 age progress = 5 turns)
End of Age Countdown: No Countdown
Age Transition Impact: Continuity
Initial Independent Hostility: Standard
Bypass Civilization Unlocks: Disabled
Map Type/Size: Fractal / Standard Size
Civs (including player): 8 Civs
Disaster Intensity: Light
Crisis: Yes, but only Antiquity Invasion Crisis and Exploration Revolutions Crisis enabled
Game Options:
Start: Ancient Era
Enabled: Independent Powers
Game Version: This game was created in Civ7 version 1.3.0 on 4 Nov 2025
Game Requirements: Civ 7 base game & Tides of Power collection
Starting Position

Other Useful Information
Unique Attributes:
Spoiler Unique Attributes :
Leader: Edward Teach
Leader bonus: Blackbeard: All Naval Units gain the Pirate Ability, allowing them to cross borders of other civilizations, Plunder Trade Routes from non-Allied civilizations, and attack Naval Units of non-Allied civilizations without declaring war. Defeating any Naval Units with your own Naval Units provides Gold equal to a set percentage of its Combat Strength and captures that Unit. Increased Gold maintenance costs for all Naval Units.
Thread information:
Spoiler Thread information :
Internal staff coordination - @leif erikson @Blake00 @The_JAnnouncement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST game-related information in the Announcement thread.
Game Length:
This game ends 7 December 2025.