• 📚 Admin Project Update: I've added a major feature to PictureBooks.io called Avatar Studio! You can now upload photos to instantly turn your kids (and pets! 🐶) into illustrated characters that star in their own stories. Give it a try and let me know what you think!

7OTM11 (Nov 2025) - Completion of Modern Age (end of game) Spoiler Thread

Eyswein

Emperor
GOTM Staff
Joined
Nov 26, 2016
Messages
1,041
At the top of your post please post the following:
- Victory Condition Achieved (Note: Culture was goal for 7OTM11)
- Final Total Turns in All Ages
- Recap of turns per age (turns in Antiquity, turns in Exploration, turns in Modern Age)




A few questions to consider:
- How did the new patch impact your game?
- What Legacy bonuses did you choose and why? What Civ did you choose & why? What other start up things did you do at the beginning of the Modern Age?
- What was your plan for achieving the Victory Condition? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?

- Early order for technology/civics? What did you later prioritize for technology/civics?
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
- Did you settle more towns/cities in the Modern Age? What was your mix of towns vs cities?
- What were key production/purchase focuses?
- What government did you select? Which bonus did you chose most and why?
- Any other good info?
- How did you focus your use of influence for diplomacy?
- Any surprises/frustration/elations you ran into, how did you deal with it?

- Did you enjoy the game?
 
Turn 45 finish. Total: 90 + 55 + 45 = 190 turns

Main goals are:

1. Have lots of cash flow to buy explorers on both continents. --> multiple mining towns.
2. Focus on culture to get to Hegemony asap
3. Have as many highly developed cities to overbuild for artifacts. --> Capture more cities from Amina.


Spoiler Turn 1 setup many mining towns :

GOTM11_Mod_turn_1.jpg



Spoiler Turn 10 Attack Amina from land and sea :


Attacked with overwhelming force and took her 2 largest cities in a few turns.
GOTM11_Mod_turn_10_attack_Amina.jpg



Bought multiple museums, explorers on both continents and dig away.

Converted 2 of Amina's captured towns to cities asap and start overbuilding in 7 cities, got like 6 or 7 artifacts from overbuilding. But I think I could still be more aggressive basically just overbuild all buildings from earlier ages and could have gotten more artifacts even sooner.

Only needed 5 artifacts after researching Hegemony, got 1 from dig, 2 from museums, and 2 lucky ones from overbuilding. Dispersed 3 military IPs on one turn to shorten the World Fair by about 6-7 turns.

Thanks for hosting, this was a fun game with lots of naval action, captured like 8 ships from Amina. The unique trait is definitely powerful for naval combats.

Spoiler Turn 45 End :

GOTM11_Mod_turn_45_end.jpg

 

Attachments

Turn 46 modern
Total: 90 + 47 + 46 = 183

Mementos: Lotus Blossom + Cultural attribute
Legacies: +3 science on quarters, +10 production in towns, then attributes (1 expansionist, 2 economic, 2 culture, 1 diplo, 2 science).

I started modern with close to the max transferable gold (around 9000) and influence (1200). I started buying explorers and museums in 3 urban towns, converted the rest to mining towns, while slow building museum in capital, later buying explorer. I started befriending 3 hostile cultural IPs and went to conquer a 4th one for a lump of culture. Rolled culture celebrations from turn 3 to the end.

I had 13 artifacts from digs + natural wonders a few turns before Hegemony, but got no overbuilding one, even after converting my 4 exploration cities back to cities and overbuilding a few times in each of them. I eventually turned all of them to build culture to speed up Hegemony a bit. Got it on turn 37 and also mass production at the same time. Got to 15 artifacts the same turn with research, slotted as many coffee and production resources as I could in the capital. Unfortunately no marble on this map. I saved 2 turns on the World Fair by defeating a hostile military IP (only one on the map) and finished on turn 46.
 

Attachments

Turn 35 modern
Total: 90 + 57 + 35 = 182

Going to take the opportunity for a mini guide for culture victory.

The culture victory does not have many moving parts, but requires some calculations that can be tricky. Let's discuss...

The plan:
Prep for the culture victory starts in Exploration. 6 things you can do.
- Start prepping your Modern Capital as a production monster. In my case, I captured Baak, which had a Maya Unique District.
- Build (or capture in this case) some extra settlers and send them to the continents you have less settlements in, but do not plant them.
- Spam Stone Heads, acquired through a suzerain culture gift. In my game, I did not spam Stone Heads. I was busy doing other things and, well, I forgot.
- Make sure you have at least 1 settlement in each continent.
- Make sure you have discovered all 5 Natural Wonders.
- Make sure you have discovered all of the map.

In Modern culture the only things that you need are:
- A culture rate as high as possible.
- As much money as possible.
- A high production capital.
- Military Independent powers to disperse and accelerate the Worlds Fair.
- Culture IPs to suzerain and accelerate your culture.
- Ideally, Note G and a Maya Unique Quarter. In the GoTM11, Note G was not available, but in my game I could capture a Maya UQ in Exploration.

So science and additional cities are not that essential, and you need just enough happiness to ensure you settlements produce and grow at their optimal rate.

To win you need 15 relics. The available ones before Hegemony are:
- 8, 2 per continent, from the first batch of explored relics.
- One each for each of the 5 NWs.
- 1 from a culture IP gift.
- One from a Narrative Event.
- Any number from overbuilding (I usually do not include these in my calculations as I have not found a way to make this predictable, in my games I usually get 1 or 2, in this game I got 1).

In theory there are enough relics to complete the path before Hegemony but, in practice, you really need Hegemony to finish fast. Well in the edge case that you start Modern with more than 2000 gpt, then it would be theoretically possible to finish the path before t25 without Hegemony.

t1 of Modern, specialize all the towns. In my game, all went to mining towns with the exception of the 2 Natural Wonder settlements (resort towns) and a couple that went to Hub Towns to generate influence. I had 4 cultural IPs and I wanted to suzerain all of them (important), one Gold IP and one Food IP (less important). So I sacrificed around 100gpt to get around 40 in extra influence per turn. I also made sure to have at least one settlement in the 4 continents as Urban Centre, in fact I had 4 specialized as Urban Centre as there is a Narrative Event when you reach 5 museums, if I remember right. I only had 2 cities, my capital and my old capital Nassau.

So in Modern, beeline first Natural Science, its mastery and then Hegemony, no detours, no special civics, no detour to Democracy, just get to Hegemony as fast as possible. Once you have Hegemony you can try to reach Progressivism for the 30% bump to wonder building, but there is usually not enough time before victory. Of course if there is Marble in the map, go for it with the extra settlers, in this map I could not find any Marble resources.

In Science, try to get to Mass Production so you can have a Factory in the capital and as many Coffees as possible, with the rest of the slots filled with production enhancing resources. In my game, I prepped Mass Production to be discovered on the turn I started building the Worlds Fair, to take advantage of the Maya UQ. In an ideal world, I would have prepped another tech or two, with just one turn left, but alas, I did not have enough science. I tried, with Oxford, but just did not have enough science to set it up properly. If you have Note G, you should prep masteries in the same way, one turn left.

As soon as you have researched Natural Science, either hard build an Explorer if your money is less than 1400gpt and it takes 4 turns or less, or just buy the Explorer straight away if you are swimming in gold. If you hard build, buy 4 museums, one on each of the Urban Center settlements in each continent. The first Explorer you buy should be bought on to the continent where you have less settlement coverage. Rinse and repeat with the second less coverage and so on. When you choose the Urban Centers, if you have a choice of settlements, take into account the location of the NWs to minimize travel time.

Once you have all museums and have built/bought 4 explorers (around t15) and researched in the museums, you have all the data you need for the travel calculations, You know the location of all 8 relics, 2 per continent, you know the location of the extra relic you get in the NWs, and you know where your museums are. Now it is a matter of calculating how close you can get to 15 by the time you get to Hegemony. Typically you can get 12/13 relics, so you should include in your calculations having an Explorer in each museum in at least three continents by the turn you finish researching Hegemony, that will allow you to complete the legacy path on the same turn. The extra settlers you saved from Exploration will be very very useful to minimize the travel times. If you have some 3000 gold, you can plant a setlement and take it to level 7, specialize as Urban Center and buy the museum all in one turn.

In my game it became clear very quickly that I could get there and minimize travel time by planting an extra settlement and rush buying a museum in one of the continents with less coverage. I had one of the extra unplanted settlers in that continent (well I had 5 unplanted settlers in the two continents where I did not have great settlement coverage). I also used war (declared on Amina) to maximize my gold production, pillage by my naval forces generated 180 gold each time, more if I used the fleet commanders. This allowed me to buy 6 explorers on top of the one I built, buy the museums, and also rush buy the factory in the capital.

Finally, I got to Hegemony by t28 and still took me until t35 to finish World's fair. I was not able to queue more techs for the Maya UQ, I had queued Oxford but was not able to get a tech with it, just masteries and I only had 1 military IP in the whole map. 2 more military IPs would have taken down those 6 turns to 2 and one more tech would have allowed me (I think) to one turn the Worlds Fair. That would have been nice.

Regrets:
Well I regret Antiquity and Exploration:-) First time I was playing Teach, Tonga and Pirates and I should have practiced before. In Modern, I should have invested a little bit more on science earlier on, to reach the Mass Production level of techs earlier and have more flexibility to set up techs using Oxford for the Maya UQ. That would have saved 2-3 turns.

My save here is t34, on click the World Fair finishes and the culture victory is achieved (on t35).

Spoiler Screenshot :
Screenshot (273).png
 

Attachments

Last edited:
45 Modern
Total: 106 + 58 + 45 = 209

Had peace all the way through modern age, until the very last turn when 2 civs declared war just before the victory. My science was really bad, so I didn't get the facory up in the capital before the last couple of turns. And I also made a stupid mistake buying one the explorers in the wrong settlement. So should have shaved a couple of turns off, but all in all a very undramatic modern age.

T6: First Museum & Explorer
T12: 4 Museums & 4 Explorers (1 in each continent)
T35: Hegemony researched
T37: 15 artifacts collected, World's Fair begun, 2 military IPs dispersed
T45: Victory

Edit: Good work Bleidraner - really nice guide :)

Spoiler End of modern :

1764513879789.png

 

Attachments

Turns: 38
total: 105 + 41 + 38 = 184

Mementos: The Rihla, Lotus Blossom

Legacy points:
militaristic: 2 exp attr, 1 military attr
cultural: 2 culture attr, 1 diplo attr
economic: 2 attr
science: Lyceums, 1 attr

I research Natural History turn 4, starting to dig up some relics.

I also overbuild as much as possible, hoping to get Relics that way. I get lucky and find one.

I then notice, that with the Relic from the cultural city state, I can get to 15 Relics without Hegemony, so I stop research in that direction and start towrads Fascism for the production on Specialists.

A few turns later, I realize that I will not get all Relics on the map in time, beacuse I lost track of them and did not send an Explorer to one in the far north. So I restart the research towrds Hegemony, getting my 15 relics on turn 34.

I now notice, that I have forgotten to collect production resources. My science is far too bad to reserach factories in time. So I start a few trade routes to get resources, pop the 3 militaristic city states the map has, and finish the World's fair on turn 38.


Thanks GotM staff for putting these up every month!

I would also like some variaty for future games regarding age length, map type, map size and how freely exploration/modern civs can be chosen.

Spoiler The end :
Modern.png
 

Attachments

Back
Top Bottom