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7otM12 (Dec 2025) - Completion of Age of Exploration Spoiler Thread

Eyswein

Emperor
GOTM Staff
Joined
Nov 26, 2016
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At the top of your post please post the following:
- Turns in this Age = Number of Turns
- Total number of Turns so far (Antiquity + Exploration)


A few questions to consider:
- How did the new patch impact your game?
- What Legacy bonuses did you chose and why? What other start up things did you do at the beginning of the Age of Exploration?
- What was your plan for moving toward the victory condition? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?

- Was the designated Civ a good choice or would you think a different one could have performed better?
- Early order for technology/civics? What did you later prioritize for technology/civics?
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
- How many cities/towns did you settle and/or capture? Where did you settle your first few towns in this Age? What was your mix of towns vs cities?
- What were key production/purchase focuses?
- Religious bonuses chosen and why?
- What government did you select? Which bonus did you chose most and why?
- Any cool info we forgot to ask about?
- How did you focus your use of influence for diplomacy?
- Any surprises/frustration/elations you ran into, how did you deal with it?

- Did you enjoy this Age?
 
42 turns Exploration
95 turns Antiquity
137 turns so far

Mementos were Corona Civica + Science attribute.

All legacy paths complete + two civ wipes. Synced up all three of the non-military paths to complete simultaneously on the last turn.

Culture government. Religion was +food, city-state relics, and free religion in my new settlements. Opened religion tree right after Piety (bought Temple) and got my enhancer belief before my first distant lands town came down.

The update to Spain feels nice, and they seem like much more of a reasonable choice now, in line with the other Exploration econ civs. The combo with free religion enhancer was pretty sweet -- new towns instantly coming in with +14f +8h +8g.

Lots of little mistakes in this era -- wasted influence on IPs because I misjudged how short the era would be, didn't get all my Universities down, didn't get all my Monasteries down, probably didn't really need Corona Civica. But a strong result nonetheless.
 

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Ancient age: 130 turns
Exploration: 81 Turns
Getting better. But, when playing Spain on a Pangea map do not Botter with Conquistador's! Most abilities are useless on this map type
Plan was to set up high science start for modern age by converting many cities to my religion with +4 Science for foreign settlements then plan to take culture golden age to keep this in modern.
Mementos: +1 Diplomatic point, +1 Science point
Government: Plutocracy for food and overbuilding
 

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39 turns Exploration
90 turns Antiquity
129 turns so far

Mementos were Corona Civica + Groma (expansionist attribute).
All legacy paths complete + three! civ wipes.
Played on 1.3.0 using the legacy option.

Well I am so happy with this Exploration. 39 turns is a personal best in Exploration and I never get PBs on a GoTM. It is true that thanks to especially @Manpanzee, but also @Salamis and @pmarc I have been getting better at Exploration and in my last 2 private games I was able to finish all paths before t40, but I had not managed to wipe a second civ in Deity before t40. Of course, here in Sovereign level, and with Lafayette and Spain military advantages, wiping that second civ is relatively easy. I am going to extend myself a little longer than usual in this write up as I learned a ton.

The plan:

I spent a ton of time on t1. First was to calculate all 4 legacy paths to see which one was going ot be the limiting factor, taking into account that thanks to Spain my Gold production was going to be very healthy.

Before doing anythng I calculated the 5 over 40 districts. My IP spawn was pretty terrible, I had one friendly science and one friendly food IPs and that was it. I had fortunately one hostile gold IP, but that meant that 4 Guildhall+Bazaar in Rome, Neapolis, Chang'an and Pataliputra could be built. Pataliputra also had a potential tile with 4 adjacencies for a science quarter if I built a wonder, easy as I was intending to build 2 of the ones that have three relic slots, and one of them was definetely going to be El Escorial, Spains wonder, for the additional settlement limit. I calculated the money I was going to get and realized I could buy/build all these over 40 quarters easily before t35, and even before.

Second, the Tosharkana. I was intending to get the "2 relics per city state" religion by prioritizing Mysticism and I had pretty good base influence that I could improve on. I calculated travel times to the IPs and saw I could get to 12 relics by t35 or even earlier if I focused. Also you get a couple of relics from other sources, one from a narratve event and one from one of the settlement limit masteries (Society) that I intended to get. So that was not going to be a limiting factor.

Third, military. This has been the least of our problems since @Manpanzee taught us the settler spam at the begining of exploration ages ago. Basically, prep build a couple of settlers in Antiquity, then build/buy another extra 4 settlers. 6 settlers planted in distant lands with your religion means you finish the military path without needing to go to war. If you also choose the enhanced belief of "getting your religion on the settlemets you found" and pair it with the Spains rewards for settling own religion DL towns, you not only finish the military path by t15 but you also have really fast growing settlements, which allow you to work all the treasure resources much earlier.

And fourth, and this is the difficult bit, the economic path. This is completely situational based on what resouces you find in DLs that are not too far away. In the last few games, I have been pretty lucky with this. In this game, there is no way to know whether the West sea has DLs rich in trasure resources. But I had a good feeling about it (I could see DL coast, a one tile crossing, and the shape of our coast indicated a significant Island). They have included a new wonder (La Havana) in the shipbulding mastery that can help in a pinch.

So the only thing left to do is wipe 2 AIs in exploration. That is not a great deal, this is sovereign, I have a well promoted Army Commander, a 7 units army, and during Antiquity I had already tanked relationships with Confucious by declaring war and showing up with an army at his borders. So what is left to decide is what other civilization to wipe. I chose Friedrich. Yes, he had 4 settlements, but all his settlements are on coast, and I could attack them simultaneously with a fleet. Also, my Army likely could get on time there after wiping Confucius.

All this thinking in turn one. The execution was easier.

The Execution:

In terms of legacies, I converted Neopolis and Chang'an, changed capitals to Pataliputra (my highest adjacencies settlement), so 4 cities in t1. Legacies, 2 economic to get to 15% discount, 2 diplo to get to the cheap befriend attribute. By the way, I never understood why I did not get my frist diplo point in Antiquity, yes I lost Emile Bell, but I should have had one by becoming the first to befriend a city state. Anyway I had to sacrifice a cultural point to get the 2 diplos. The big innovation was to NOT get Fealty. I had chosen Corona Civica, so I really thought I would not need Fealty with the happiness rewards from Lafayette and the early settlement limits rewards from Spain. And I really wanted to get to 15% yields in towns in the Expansionist tree. So chose 2 expansionist points to add to the expansionist memento and also one militaristic. For the rest, I got 2 Science attributes and 1 cultural.

I then specialized my towns to mining or food as appropiate, mostly mining, I was swimming in gold. I had OK influence so did not do any hub towns.

I opened with Piety, rush bought the temple and then researched the first religion civic to ensure I had the religion combo before my first DL settlement was planted (on t10).

I sent the two cogs West to explore, and the 2 cogs in the south started heading towards Friedrich, chose Cartography and Piety. But by t6, it was clear that there was a true El Dorado about 5 tiles West of our coast. An island with 11 treasure resources! 5 tiles away from our cities! 40 turns explo becomes possible! And 5 turns later, another island with another 5 resources. I planted my settlers. I got excited about this, as I felt wiping the 2 civs would be easy. But when I found the second treasure island and realized that Pachacuti was in one settlement although all the way on the other side of the world, I started to think about THREE AI wipes and getting a sub40 Exploration, something I had never done before. It took me a couple of turns to commit to this plan, so wasted a little bit of time (a mistake, for these speedrunds it is extremely important in civ 7 is to commit to a plan as early as possible and go for it with everything).

I bought the fleet in Chang'an, I already had 2 cogs from antiquity and a bought a fleet commander and three cogs in Chang'an. That fleet was a monster. Attacked Friedrich even before my army got there after wiping Confucious. I also managed to wipe Pachacuti's 2 settlements just in time to finish on t39.

Anyway, it worked, by the skin of my teeth, the end game was very abrupt, by t38 I was under 40% age after wiping Confucius and finishing the military path, but in 2 turns I wiped Friedrich, I wiped Pachacuti, I finished the science path, I finished the culture path and I finished the economic path, On t39 the age ended.

Regrets:

Not so much regrets but a few mistakes I made. I could have finished this game by t38, one turn before. I went to Education and then Shipbulding. it should have been the other way around, first Shipbulding then Education. I lost some time deciding whether to try for the third wipe or not, I could have done that third wipe one or 2 turns earlier. On my treasure towns, I should have bought my 5th settler Immediately on the westernmost settlement in the treasure island and sailed it to the 2nd treasure island to save 3 turns instead of hardbuilding it on the mainland and sailing it. That would have saved 1 turn on the economic path. I should have bought/built one catapult for my Army from the very begining to make war easier. I could have done t38. I think t37 would have been impossible. But really pleased with the result.

For Modern, my science and culture are a bit low. But I have 22 settlements, 4 universities, my empire spans the entire world, and not unlike 16th century Spain's empire, the sun never sets on its lands. I have massive superior military power but I likely will not use it unless I discover that one of the other cities is a production powerhouse better than my own. Now lets hope for a good IP spawn with military and science IPs and if that happens I could do something really special here, pity about the low science. I will not be able to play until I get back, my laptop does not really have the power. I have no feel about how badly off I am science wise, as I conquered a lot of settlements in the last few turns. It looks like maybe 600 spt after I do all upgrades? That's too low for a 30s finish in Modern. Anyway, on the screenshots below I am showing the whole empire, you can judge for yourself.

Spoiler Screenshots :
Screenshot (110).png
Screenshot (109).png
Screenshot (108).png
Screenshot (107).png
Screenshot (106).png
 

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43 turns Exploration
90 turns Antiquity
133 turns so far

This is a new Personal Best for me in Exploration, and the first time ever I have tried a double civ wipe in both Anitiquity and Exploration. Of course it helps playing a lower difficulty, but I'm very pleased with the game.

Still I probably could have shaved some turns off with better planning. Culture and Military could have finished much earlier than T43. I thought Economic would finish T39, but I had miscalculated and missed the last treasure fleet. Science could probably also have finished earlier, but I saved my gold for city conversion and universities and in stead waited for Urban Planning to be researched, so I could plot in the 3rd specialist in science tiles to get the last 40 yield tiles (maybe I should have skipped the Shipbuilding Mastery to get to Urban Planning earliger).

I ended Exploration with 17 settlements - 8 of those cities with universities.

All in all a very fun game.

Playthrough:
T1: Convert the for capitals of Franklin and Ashoka to cities, so I start the age with 4 cities & 5 towns.
T1: Declare war against Friedrich, who has only 2 settlements, and my main army starts next to his capital.
T6: Conquer Waset (Friedrich's antiquity capital).
T10: Settle 1st town in Distant Lands with 3 treasure ressources.
T11: Eliminate Friedrich after converting his capital to my religion to get 2 relics.
T11: Settle 2nd and 3rd town in Distant Lands with 6 and 2 treasure ressources. Now on 14/10 settlement limit, but still with +73 global happiness and razing 1 town.
T11: Denounce Machiavella who has only one settlement.
T21: Settle 4th town in Distant Lands.
T24: Declare formal war against Machiavelli.
T24: Eliminate Machiavelli and keep his capital. Now 15/12 settlement limit.
T27: Convert Machiavellis former capital for my 5th city.
T32: Settle 5th town in Distant Lands. 16/13 settlement limit.
T42: Research Urban Planning to finish Science LP.
T42: Settle 6th town in Distant Lands to finish Military LP and Culture LP.
T43: Convert 3 town to cities to buy 3 Universities, so I finish the age with a total of 8 cities with 8 Universities.
T43: Finish Economy LP to get to 100% Age Progression.

Mementos:
Expansion attribute
Science attribute

Legacies:
Fealty
2x Expansion attribute
2x Science attribute
2x Culture attribute
2x Economic attritube
Change Capital

Government: Feudal Monarchy (food)

Religion: Brahmanism, Interfaith Dialogue, Zeal

Tech: Cartography (6), Astronomy (11), Feudalism (15), Guilds (19), Education (24), Machinery (26), Heraldry (28), Shipbuilding (31), Shipbuilding2 (34), Architecture (37), Urban Planning (42)

Civic: Piety (6), Theology (12), Council of the Indies (15), Council of the Indies2 (17), New World Riches (23), Inspiration (27), Society (30), Society2 (32), Economics (34), Mercantilism (37), Colonialism (38), Colonialism2 (42)

Spoiler End of exploration :
1765812259420.png
 

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Great run @Bleidraner. Can I ask why you go for Guildhall+Bazaar for the 40 yield tiles? And why you needed a gold IP for that?
Thank you @Ballcrusher, I really enjoyed it. Great run yourself, with better science and culture than mine and only 4 turns behind. You will very likely surpass me in Modern.

Originally my plan was to go to shipbuilding and then to Education, and frankly, my science was not great coming out of Antiquity, 70 per turn. So I was not completely certain that I would make it to Education and even if I did, I would get there very close to t40. That meant that I would have to remember to save a ton of money to buy my universities in the last turn which is fine, but if you have many moving parts you can forget something and that in a GoTM is irrecoverable. So I decided to play it safe, I saw I had 4 tiles in my t1 converted cites with 3-4 adjacencies for Gold buildings, and I saw that I had a Gold IP (one of the options is +4 in Gold buildings, 2 buildings in the quarter mean +8 gold for the 40 count) plus of course the +4 gold from the specialists from 50% adjacencies and also the specialist science and culture, say 5-6 more. So 10 Bazaar+16 guilhall+8 from the IP gift +6-8 from the specialist = over 40 easily. And bazaars and Guilds are earlier in the tree than Universities, so I decided to play it safe so I would not have to worry about this legacy path.

This was likely a mistake, because the result psycologically is that I did not focus on science enough and was not forced to convert a couple more cities and I finished Explo with very poor science per turn. If I had decided to go for science quarters, I would have had at least 1 and probably 2 more universities and some observatories+dungeon instead of so many gold districts.

Thank you for the question, it made me reflect and realize things I did not notice while I was playing.
 
Turns: 45
(101 antiquity, 146 so far)

Mementos: Groma (expansionist attr), Diamond Throne (+1 Happiness per age on quarters)

LPs:
militaristic (3): 2 exp attr, 1 military attr
cultural (2+1). 2 culture attr, 1 diplo attr
economic (3): 2 eco attr
science (2): 2 science attr

Government: Plutocarcy

I was happy to find an island with many treasure resources close to homelands. I found my first distant land setlement on turn 8, the second on turn 12. The third much later after destroying the IP that was blocking the spot. This meant that I was finishing the economic legacy path on turn 44, which is still quite fast for me. I don't know how peaple do it on turns 39/40...

Since my scouting in antiquity was very bad, I did not even know where two of the other civs were. I waited with declaring war on Conficius until I had converted his Capital, because I took the religion that gives 2 relics for converting Capitals. By turn 17, I defeated Conficius, by turn 32 Friedrich. I then go against Pachacuti, but only on turn 45 I can defeat him. I should have started my wars earlier, it does not matter to loose out on a few relics, they are never a problem to get.

I was very relieved to find a friendly scientific IP with my scouting, because I wanted monasteries. I berfriended them as soon as possible and spent all my gold every round on monasteries as soon as I got them.
I also befriended and incorporated a food IP, beacsue it had gold and I wanted to have all the gold on the map for my many-settlements-strategy.

I think I finally figured out the scientific path that I previously had problems with. The trick is to get at least 5 cities and choose one tile in each to get 40+ yields on. I chose to convert settlements to cities that had a 3 adjacency tile for science and focus my specialists there, because I also wanted to boost my science as much as possible.

I chose to keep Rome as my Capital and prepare it to have high production. It is bad that it has so many water tiles, but many of its land tiles were rough or wood with good production, it had Colossus which combines very well with Tomb of Askia for resource bonusses, and it was already big and could soon work all of its tiles and have a bunch of specialists.

I could have finished turn 44, but waited one turn to incorporate the city state.

Spoiler end of age :
Exploration.png
 

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I was happy to find an island with many treasure resources close to homelands. I found my first distant land setlement on turn 8, the second on turn 12. The third much later after destroying the IP that was blocking the spot. This meant that I was finishing the economic legacy path on turn 44, which is still quite fast for me. I don't know how peaple do it on turns 39/40...
@GoblinMatron In my case, by pure luck. No Independent Power spawned in the magical island. I started crossing with 4 settlers on t5 (2 from Explo, 3rd one bought, and the 4th built), the island was already scoped by my 2 cogs, I planted my first DL settlement I think on t10 (my science was slow), 2nd and 3rd on t11, 4th on t12. First batch was already 9 treasures, 1/2/3/3 (quick growth due ot the Spain/DL/Religion combo), second and third 11, 1/2/4/4. I had also a couple of backup locations on the second island with 3 and 2, but calculated that I would not need to rush them for t39, so I didn't.

Luck.
 
Turn 73+ 130 ant = 203

Not a great result, but I don't aim for any good with returning after months and playingwuth Civs and leaders I don't know/like - it is my 2nd ever Spain and Mexico would also be my 2nd ever :P

I finished in turn73, which I suppose is quite reasonable, taking into account I had nothing prebuild from previous era as I have never played with this setting before. So I had build all my settlers, and quite for a long time I had mainly bonus civilian production for settlers and missionairies government.

From antiquity I was able to see a marine tile of the island, so I knew where to aim with a cog, unfortunately I thought it is the only island accesable and did not settle before shipbuilding anything else than 3 times on the closest rich resources island. (there was a cultural state there also, I befriended and intagrate later)

My new mementos were eco and sci atribute, regarding legacies I went sci golden era for academies
My very first steps was to declare on Asoka to take Pataliputra and pillage it a little to get usual science and culture openings faster by 2-3 turn. And pataliputra was already a nice city.
Then I moved south to bully Franklin, to pillage, take same land and farm relics (convert capital, capture, convert new one, capture...)
At the end of the age I had an army near his final city, but I did not attack as I had no science legacy completed - I misunderstood Casa bonus and thought all the yield would be added on top of the district, but it is not, so it took some time to finish it, with some gold used for buying building and emergancy replacing rurals with specialists.

As for religion, because of course all civs were alive, I chose relics from capital conversion, which is the best to fast farming relics very early in the age. I went full religious tree for policies and converted all my land with my usual pick of +1 spread. I also chose +4 science from converted foreign city, which is very beneficial with additional spreads, as I was able to convert many many and only because Pachacuti and Xerxes was too far away I was not able to unlock the final belief. Unfortunately carrying to the final era makes no sense, as AI does not expand as expected.

In this era I found I believe 7 towns in distant land, unfortunately XerXes took natural wonder, so I had to declare and added 2 more conquered settlements in distatnt land.
2 were converted to cities, just for wonders, which are not so useful in this particular map - so many resources means Havana is not needed and only a few islands makes Nan Madol not beneficial, but I like those wonders and would build it anyway, at least for economy atribute.
I built few universities, some wonders, blah blah usual stuff, not in particular goal or rush.

I build few conquistadors just to check what powers they have and one discovered the whole world for me, 2nd gave me an amazing number of 3 units, another was completely useless, as he wanted to give me gold from nav rivers in distant lands. Spain may be fun I suppose, but not at pangea map.

The biggest problem was lack of useful independents, no science cities - one pop up too late, aggresive, - so no monasteries. I got culture from heads, but no land to make strong chain of it

I completely do not know what to expect from modern era. I know nothing about Mexico and how to utilise it and my science would be very lacking with no monasteries, so I would be quite happy if I finish in less than 80 turns
 

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