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7OTM13 (Krampus 2025) - Completion of Modern Age (end of game) Spoiler Thread

Eyswein

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GOTM Staff
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Nov 26, 2016
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At the top of your post please post the following:
- Victory Condition Achieved (Note: Domination was goal for 7OTM13)
- Final Total Turns in All Ages
- Recap of turns per age (turns in Antiquity, turns in Exploration, turns in Modern Age)


A few questions to consider:
- How did the Krampus settings (domination, mementos, online speed, etc.) impact your plan/decisions?
- What was your plan for achieving the Victory Condition? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?

- Early order for technology/civics? What did you later prioritize for technology/civics?
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
- Did you settle more towns/cities in the Modern Age? What was your mix of towns vs cities?
- What were key production/purchase focuses?
- What government did you select? Which bonus did you chose most and why?
- Any other good info?
- How did you focus your use of influence for diplomacy?
- Any surprises/frustration/elations you ran into, how did you deal with it?
- Did you enjoy the game?
 
Turns: 39
total: 160 (67+54+39)

Legacies:
+15% Gold, but -10% Food

I declare war against Harriet Tubman and Isabella on turn one, soon on Pachacuti, Sayyida Hurra and Amina. Much later on Edward Teach, Catherine the Great and Charlemagne.

I am relieved when I finally defeat Harriet, because her war support is very strong.

I am excited to try out some mechanics that I normally do not use, like modern civics from my civilization, air units, nuclear weapons and moving units via railroads.

I like the American stuff, both the Prospector and the unique quarter.

Air units were quite underwhelming. They do not have a large range, so to have them do anything, I had to convert a captured settlement, then buy an Aerodrome there, then buy/build units. Once I had them, they were alright, but not much better than land or naval units. And a few turns after I started using them, the battle lines were out of range and I either had to repeat that process and move them or have them do nothing.

I built a few nuclear weapons, but I did not understand how to use them. Where do they go after they have been built?

My settlements with railway stations were too far away from one another, so I never could use that mechanic.

Overall, war seems to get much easier with each age and the AI did not put up much of a fight. On turn 15, I realize, that I will be at least 7 over the settlement cap, no matter how many settlements I raze, so I just keep all settlements I capture.

This was a game of patience and clicking, but I learned some new things and had some time to kill during the Christmas holidays, so I was happy to do it.

Spoiler End of age :
Modern.png
 

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