Links:
UA - One Thousand and One Nights
When you complete a Historic Event, your Capital gains +1 Science and Culture, and 10% towards the progress of a random Great Person.
UB1 - Bazaar (replaces Market)
Unlocks at Trade
Standard costs and maintenance
+3 +2 +1
+50% Land Trade Route range
Trade Route completion triggers Historic Event (strength 6)
Incoming Trade Route +1 for this City and +1 for the Trade Route owner
Cinnamon: +1 +1
Sugar: +1 +1
UB2 - Bimaristan (replaces University)
Unlocks at Education
Standard costs and maintenance
+3 Food and +3 Science
+1 Science to Jungle and Snow
1 Scientist Slot
-1 Unhappiness from Illiteracy
15% of Faith Purchases in city converted to Science and Food
Specialists in the city generate +1 Food
Gain instant Science equal to 25% of City's Science output when a Citizen is born
Gain instant Food equal to 100% of City's Science output when researching a Technology
UU1 - Camel Archer (replaces Heavy Skirmisher)
Unlocks at Physics
Standard costs
Does not require Horses
19 (+2) 16 (+2)
No Defensive Terrain Bonuses
Can Move After Attacking
City Attack Penalty
Naval Target Penalty
Skirmisher Doctrine
Withdraw Before Melee
Splash Damage I
Desert Raider (Ignore Terrain Cost in Desert. +25% Combat Strength in Desert.)
UU2 - Baghlah (replaces Frigate) - same art and model as the one here
Unlocks at Navigation
Standard costs
27 (+2) 36 (+1)
5 (+1)
Envelopment (+10% Flanking bonus. Benefit from Flanking when ranged attacking Units (does not factor in Adjacent Enemy Units).)
Note: this only counts the number of units surrounding the target that it considers enemy.
Rationale:
UA: The GP part is never intended to be the source of power (the Historic Events are). This reduces the amount of extra GPs they get throughout the game.
Bazaar: +2 Faith is enough to make them almost always found, but they don't have any major bonuses to benefit from founding. Reducing it to +1 Faith still retains the slight edge in founding as a historical nod, but not enough to guarantee a religion. The building has too much yields for its time anyway.
Bimaristan: Now that they don't have a big faith source, the faith to food/science convertor is less useful. It gains food on tech completion to complement the base University science on growth instead.
Camel Archer: It feels off that camels don't gain any advantage on desert. Its abilities are replaced with the desert bonus from the removed Hashemite Raider instead.
Baghlah: I like Hinin's idea (for the ship), but I think it fits more as a Frigate for its weight and time period. Envelopment is underused as a mechanic and can be used here.
(8-02) 4UC Arabia
This is a thread for discussing the addition of 2 more unique components to the Arabian civilization.
forums.civfanatics.com
(8-WD) Arabia & Byzantium 4UC Swap
Current : See pineappledan's proposals for 4UC Arabia and Byzantium here and there respectively. Proposal : - Swap the Arabian and Byzantine UA for the following results : Arabia - Seal of the Prophets - Can always found a Religion, receives one additional Belief when founding, and may select...
forums.civfanatics.com
UA - One Thousand and One Nights
When you complete a Historic Event, your Capital gains +1 Science and Culture, and 10% towards the progress of a random Great Person.
UB1 - Bazaar (replaces Market)
Unlocks at Trade
Standard costs and maintenance
+3 +2 +1
+50% Land Trade Route range
Trade Route completion triggers Historic Event (strength 6)
Incoming Trade Route +1 for this City and +1 for the Trade Route owner
Cinnamon: +1 +1
Sugar: +1 +1
UB2 - Bimaristan (replaces University)
Unlocks at Education
Standard costs and maintenance
+3 Food and +3 Science
+1 Science to Jungle and Snow
1 Scientist Slot
-1 Unhappiness from Illiteracy
Specialists in the city generate +1 Food
Gain instant Science equal to 25% of City's Science output when a Citizen is born
Gain instant Food equal to 100% of City's Science output when researching a Technology
UU1 - Camel Archer (replaces Heavy Skirmisher)
Unlocks at Physics
Standard costs
Does not require Horses
19 (+2) 16 (+2)
No Defensive Terrain Bonuses
Can Move After Attacking
City Attack Penalty
Naval Target Penalty
Skirmisher Doctrine
Splash Damage I
Desert Raider (Ignore Terrain Cost in Desert. +25% Combat Strength in Desert.)
UU2 - Baghlah (replaces Frigate) - same art and model as the one here
Unlocks at Navigation
Standard costs
27 (+2) 36 (+1)
5 (+1)
Envelopment (+10% Flanking bonus. Benefit from Flanking when ranged attacking Units (does not factor in Adjacent Enemy Units).)
Note: this only counts the number of units surrounding the target that it considers enemy.
Rationale:
UA: The GP part is never intended to be the source of power (the Historic Events are). This reduces the amount of extra GPs they get throughout the game.
Bazaar: +2 Faith is enough to make them almost always found, but they don't have any major bonuses to benefit from founding. Reducing it to +1 Faith still retains the slight edge in founding as a historical nod, but not enough to guarantee a religion. The building has too much yields for its time anyway.
Bimaristan: Now that they don't have a big faith source, the faith to food/science convertor is less useful. It gains food on tech completion to complement the base University science on growth instead.
Camel Archer: It feels off that camels don't gain any advantage on desert. Its abilities are replaced with the desert bonus from the removed Hashemite Raider instead.
Baghlah: I like Hinin's idea (for the ship), but I think it fits more as a Frigate for its weight and time period. Envelopment is underused as a mechanic and can be used here.
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