Links:
UU2 - Iron Chariot (Mounted Melee, unique UnitClass, upgrades to Knight)
Unlocks at Bronze Working
100
200
(same as Swordsman)
Requires 1 Horse and 1 Iron
17![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
4![Moves :c5moves: :c5moves:](/images/smilies/civ5/moves.png)
No Defensive Terrain Bonuses
Can Move After Attacking
City Attack Penalty
Beam Axle (Entering Forest, Jungle, Marsh, and Hill costs +1 Movement (does not stack). Lost on Upgrade.)
Shock Cavalry (+20%
Combat Strength when attacking into or defending in Open Terrain.)
It is designed to be an absolute menace that requires both early game strategic resources, and nothing can really beat them 1 on 1. There's no point making Horsemen or Swordsmen - just make these.
It's supposed to be a dilemma whether you go for the Royal Library or this first; both are really worth rushing.
The original proposal ability is annoying to use. This is much more AI friendly - unless they somehow waste all their horses on Chariot Archers, this is the only unit they should be making.
Bronze Working is selected as the unlock tech since it's really the only tech that's more rushable than Military Strategy to prevent AI from wasting horses on Horseman, while still revealing Iron.
UB - Lamassu Gate (replaces Walls)
Unlocked at Construction
Standard costs
+1![Faith :c5faith: :c5faith:](/images/smilies/civ5/faith.png)
+6![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
+125 HP
+1
Strike Range
-5%
Empire Size Modifier for
Unhappiness from Needs
+10%
Strike Strength
+20%
Military Supply from
Population (+10% if supply rework passes)
When you produce a Unit in this City, gain
Faith equal to 15% of the Unit's
Production cost
+30% city strike strength is Military Base, Red Fort and Order combined. There's no reason to make such a powerful (late game) ability that you need to permanently take 2
CS off the city early on.
EDIT 1: Iron Chariot is now a unique mounted melee unit class unlocked at Bronze Working. Shock Cavalry is nerfed to +20%. The costs stay expensive.
[DLL] - (8-NS) 4UC Assyria
This is a thread for discussing the addition of 2 more unique components to the Assyrian civilization.
forums.civfanatics.com
UU2 - Iron Chariot (Mounted Melee, unique UnitClass, upgrades to Knight)
Unlocks at Bronze Working
100
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
![Faith :c5faith: :c5faith:](/images/smilies/civ5/faith.png)
Requires 1 Horse and 1 Iron
17
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
4
![Moves :c5moves: :c5moves:](/images/smilies/civ5/moves.png)
No Defensive Terrain Bonuses
Can Move After Attacking
City Attack Penalty
Beam Axle (Entering Forest, Jungle, Marsh, and Hill costs +1 Movement (does not stack). Lost on Upgrade.)
Shock Cavalry (+20%
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
It is designed to be an absolute menace that requires both early game strategic resources, and nothing can really beat them 1 on 1. There's no point making Horsemen or Swordsmen - just make these.
It's supposed to be a dilemma whether you go for the Royal Library or this first; both are really worth rushing.
The original proposal ability is annoying to use. This is much more AI friendly - unless they somehow waste all their horses on Chariot Archers, this is the only unit they should be making.
Bronze Working is selected as the unlock tech since it's really the only tech that's more rushable than Military Strategy to prevent AI from wasting horses on Horseman, while still revealing Iron.
UB - Lamassu Gate (replaces Walls)
Unlocked at Construction
Standard costs
+1
![Faith :c5faith: :c5faith:](/images/smilies/civ5/faith.png)
+6
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
+125 HP
+1
![Rangedstrength :c5rangedstrength: :c5rangedstrength:](/images/smilies/civ5/rangedstrength.png)
-5%
![Citystate :c5citystate: :c5citystate:](/images/smilies/civ5/citystate.png)
![Unhappy :c5unhappy: :c5unhappy:](/images/smilies/civ5/unhappy.png)
+10%
![Rangedstrength :c5rangedstrength: :c5rangedstrength:](/images/smilies/civ5/rangedstrength.png)
+20%
![War :c5war: :c5war:](/images/smilies/civ5/war.png)
![Citizen :c5citizen: :c5citizen:](/images/smilies/civ5/citizen.png)
When you produce a Unit in this City, gain
![Faith :c5faith: :c5faith:](/images/smilies/civ5/faith.png)
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
+30% city strike strength is Military Base, Red Fort and Order combined. There's no reason to make such a powerful (late game) ability that you need to permanently take 2
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
EDIT 1: Iron Chariot is now a unique mounted melee unit class unlocked at Bronze Working. Shock Cavalry is nerfed to +20%. The costs stay expensive.
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