(8-03) 4UC Assyria: Iron Chariot Rework and Lamassu Gate Tweaks
Links: https://forums.civfanatics.com/threads/8-03-4uc-assyria.690000/ UU2 - Iron Chariot (Mounted Melee, unique UnitClass, upgrades to Knight) Unlocks at Bronze Working 100 :c5production: 200 :c5faith:(same as Swordsman) Requires 1 Horse and 1 Iron 17 :c5strength: 4 :c5moves: No Defensive...
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New Unit - Iron Chariot (Mounted Melee, unique UnitClass, upgrades to Knight)
Unlocks at Bronze Working
100
200
(same as Swordsman)Requires 1 Horse and 1 Iron
17

4

No Defensive Terrain Bonuses
Can Move After Attacking
City Attack Penalty
Beam Axle (Entering Forest, Jungle, Marsh, and Hill costs +1 Movement (does not stack). Lost on Upgrade.)
Shock Cavalry (+20%
Combat Strength when attacking into or defending in Open Terrain.)However the new building I would change.
All else being equal, an early Faith bonus guarantees you Found a religion. We have to be careful about this with new components, because you could end up with a situation when a "religious civ" cannot Found a Religion. Furthermore, the warmongers are the Civs that have the least pressure to Found, because they can take a Religion from their first victim.
Still, Lamassu are iconic and have a religious connection, so we should try to preserve the flavor. I've opted for a later bonus with a small boost to the Palace for that OCC early-aggression/rush type of game plan that you really need with Assyria to trigger the UA asap.
Finally, I find the messing with city strength and ranged combat, etc., strange and hard to interpret. The effect of the statue on the perception of strength should be more indirect, for me.
New Building - Lamassu Gate (replaces Walls)
Unlocked at Construction
110
, 1 Gold Maintenance+6

+125 HP
+1
Strike Range-5%
Empire Size Modifier for
Unhappiness from Needs+10%
Military Supply from
Population (+5% if supply rework passes)+2
Culture to Palaces and Temples in the CityUnits produced in this City gain the "Zodiac Blessing" Promotion
Zodiac Blessing -- +1
Food,
Production, and
Culture when Stationed in a City and +15%
Combat Strength if nearby a Friendly City.I'm suggesting this icon from the extra promotions atlas.
But perhaps @gwennog has a better idea
Note: Initially I had the promotion with strength when garrisoned, there is a UnitPromotion column called CityDefense, but if it works it doesn't appear on the unit pane. I suspect looking at the .cpp files that it might require an attack to hit the unit directly, so... rocket missiles?
Anyway no new DLL allowed! But I will put a ticket in to check on this when we have time.
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to garrison and +1
! Since this has no flat yields, but instead yield with a condition, I bumped it +3.