Links:
UA - Habsburg Diplomacy
+50% rewards from Quests. May arrange Marriages to CS with Gold after Allying for 5 turns. While at peace with Married CS, gain 200 Resting Influence.
Coffee House - removed
UNW - Ballhausplatz (replaces Printing Press)
Unlocks at Printing Press
Standard costs
Requires Chancery in the City
No population requirement
10% cost scaling per city
+1 Paper
+5 +5
+3 Great Diplomat Points
2 Civil Servant slots
+2 +2 to all Chanceries
+20% Production towards Diplomatic Units
All Diplomatic Units gain the Literacy promotion
+15% Great Person generation in this City for every active Marriage
UB - Schützenstand (replaces Military Academy)
Unlocks at Military Science
Standard costs and maintenance
+3 +3 +2
+15% Production towards Land Units
+30% additional Production towards Gunpowder Units
+25 XP for all Units
+15 additional XP for Gunpowder Units
All Units trained in this City gain the Schützenkönig promotion (+2% Combat Strength for every active Marriage, capped at +30%.)
+1 Military Supply
-1 Unhappiness from / Distress
UU2 - Grenzer (replaces Fusilier)
Unlocks at Rifling
Standard costs
38
Field Works
Formation I
Homeland Guardian
Grenzer
Frontiersman (+40% Combat Strength on border tiles.)
Note: "Border tiles" count like "river tiles" - both sides of a border are border tiles.
Hussar: unchanged
Rationale:
(8-04) 4UC Austria
This is a thread for discussing the addition of 2 more unique components to the Austrian civilization.
forums.civfanatics.com
[DLL] - (8-NS) Austria Alternative
Current: Proposition: 1.Hapsburg Diplomacy Marriages cost 150 :c5gold: Gold + 150 :c5gold: Gold for every previous marriage While at peace with a married :c5citystate: CS gain +200 resting :c5influence: influence (scaling with era) Marriage resting :c5influence: Influence decays by 2.5 every...
forums.civfanatics.com
[DLL] - (8-NS) 4UC Austria UA Change
Goal: Allow Austria to fulfil the fantasy of controlling city states without locking other civs out of most city states. UA - Habsburg Diplomacy Current +50% rewards from :c5citystate: CS Quests. May arrange marriages to Allied CS with :c5gold: Gold. While at peace with Married CS, gain 75...
forums.civfanatics.com
UA - Habsburg Diplomacy
+50% rewards from Quests. May arrange Marriages to CS with Gold after Allying for 5 turns. While at peace with Married CS, gain 200 Resting Influence.
Coffee House - removed
UNW - Ballhausplatz (replaces Printing Press)
Unlocks at Printing Press
Standard costs
Requires Chancery in the City
No population requirement
10% cost scaling per city
+1 Paper
+5 +5
+3 Great Diplomat Points
2 Civil Servant slots
+2 +2 to all Chanceries
+20% Production towards Diplomatic Units
All Diplomatic Units gain the Literacy promotion
+15% Great Person generation in this City for every active Marriage
UB - Schützenstand (replaces Military Academy)
Unlocks at Military Science
Standard costs and maintenance
+3 +3 +2
+15% Production towards Land Units
+30% additional Production towards Gunpowder Units
+25 XP for all Units
+15 additional XP for Gunpowder Units
All Units trained in this City gain the Schützenkönig promotion (+2% Combat Strength for every active Marriage, capped at +30%.)
+1 Military Supply
-1 Unhappiness from / Distress
UU2 - Grenzer (replaces Fusilier)
Unlocks at Rifling
Standard costs
38
Field Works
Formation I
Grenzer
Frontiersman (+40% Combat Strength on border tiles.)
Note: "Border tiles" count like "river tiles" - both sides of a border are border tiles.
Hussar: unchanged
Rationale:
- The usefulness of resting influence already roughly scales with era - the higher influence numbers late game means the resting influence is slowing down decay more. 200 resting influence is around +9 influence per turn at 1000 influence, and +10 per turn at 1200 influence. Around the same strength as Containment + 5 trade routes towards CS.
- The GP rate is moved to the new Printing Press UNW, which also slightly boosts Great Diplomat generation.
- Schützenstand is now a Military Academy instead of an early-unlock Arsenal. It makes more sense for a shooting guild to be a military building, and its bonuses are closer to Military Academy anyway. You also won't have a weird incentive to build Red Fort for a free early UB. Every unit also gains CS based on the number of marriages (moved from Grenzer).
- Flat CS per marriage is too swingy on the current Grenzer to the point of having to nerf its base CS. The proposed version is a simpler unit that capitalizes on its profession of guarding borders, especially when in fortifications (no follow up on kill).
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