Current:
1. Telpochcalli
Unlocked at Writing
150![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
1
Maintenance
+2
Science
+1
Science for every 4
Population in City
-1
Unhappiness from Distress
1 Specialist in the city does not generate
Urbanization
Gains +1
Food, +1
Production, and +2 XP to units trained in this city whenever you enter a
Golden Age.
Bonus stacks up to 10 times (max of +10
/
and +20 XP)
Bonus is not retroactive (ie. GAs triggered before the Telpochcalli is built are not counted)
2. Otomi (replaces Warrior):
Available at Agriculture
40
Production cost
10
CS
2
Movement
Woodsman
Survivalism I
Brute Strength (+40% vs Barbarians; Kept on upgrade)
3. Jaguar (replaces Longswordsman)
Unlocked at Steel
160![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
Does not require Iron
23
CS
2
Movement
"Discipline"
"25 HP heal on Kill"
"War Captives" (+30%
Combat Strength vs units with 50 HP or less)
4. EGYPTIAN BUILDING!!!!!!!!!!!!!
UB - Nilometer (replaces Water Mill and Well):
Unlocked at Masonry
150
Production cost
can be built in city without River
+3
Food, +3
Production and +2
Culture
+2
Production for every 5
Citizen
+1
Food on Rivers
+10%
Food during
Golden Ages
Proposition:
1. Retain Floating Gardens instead of the Telpochcalli
can be built in city without River
+3
Food, +2
Culture
+1
Food, +1
Production for every 4
Citizens
+2
Food on Lakes
+1
Food on Rivers
+10%
Food during
Golden Ages
2. Otomi function like Jaguars used to. Just a name change. We make them replace Spearman as well as Warriors so that the player won't have strong anti-mounted capabilities:
(replace Warrior and Spearman)
Survivalism I
Brute Strength (+40% vs Barbarians; Kept on upgrade)
+33%
CS in Jungles and Forests
Tenacity (+25 heal on kill)
Brute Force
Does not have the spearman anti-mounted bonuses (is treated as a regular warrior-line unit rather than an anti-mounted spearman line unit)
3. Jaguars are redone to replace Pikemen:
-15% cost (production, gold, faith)
+33%
CS in Jungles and Forests
Woodsman
Does not have the pikemen anti-mounted bonuses (is treated as a regular warrior-line unit rather than an anti-mounted spearman line unit)
Can be purchased with faith (even without Zealotry.50% faith puchase cost increase until Zealotry is adopted)
4. EGYPTIAN BUILDING CHANGE!!!!!:
UB - Nilometer (replaces Water Mill and Well):
can be built in city without River
+3
Food, +3
Production and +2
Culture
+2
Food and +1
: Science
+3
Production for every 4
Citizens
+2
Food, +1
Production on Rivers
+10%
converted to
Science
Rationale:
1. Unhappiness from Boredom is an absolute killer for wide players. Removing the Aztec's culture building forces them to rush for the Zoo, which splits them away from their unique unit tech-wise.
2. Jaguars right now function fine. Being stronger than spearmen in the jungle fits great with their theme. Healing on kill makes them fun to play; the Otomi changes seem quite boring.
3. Jaguars will be a cheap pikeman replacement but without the anti-mounted capabilties, fitting with their theme. This will again help to keep the Aztecs more confined to the Jungle terrain, it will make it more difficult for them to push out. A small nerf for a powerful warmonger.
4. Since the newly proposed 4UC Nilometer for Egypt is very similar to the existing Floating Gardens, we have reworked it to focus on Science rather than Culture, as this fits better thematically. Also, it helps give the player a needed boost towards being able to unlock new wonders in order to build them on time. (Thank you Hokath for the suggestion)
Spoiler :
1. Telpochcalli
Unlocked at Writing
150
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
1
![Gold :c5gold: :c5gold:](/images/smilies/civ5/gold.png)
+2
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
+1
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
![Citizen :c5citizen: :c5citizen:](/images/smilies/civ5/citizen.png)
-1
![Unhappy :c5unhappy: :c5unhappy:](/images/smilies/civ5/unhappy.png)
1 Specialist in the city does not generate
![Unhappy :c5unhappy: :c5unhappy:](/images/smilies/civ5/unhappy.png)
Gains +1
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
![Goldenage :c5goldenage: :c5goldenage:](/images/smilies/civ5/goldenage.png)
Bonus stacks up to 10 times (max of +10
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
Bonus is not retroactive (ie. GAs triggered before the Telpochcalli is built are not counted)
2. Otomi (replaces Warrior):
Available at Agriculture
40
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
10
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
2
![Moves :c5moves: :c5moves:](/images/smilies/civ5/moves.png)
Woodsman
Survivalism I
Brute Strength (+40% vs Barbarians; Kept on upgrade)
3. Jaguar (replaces Longswordsman)
Unlocked at Steel
160
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
Does not require Iron
23
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
2
![Moves :c5moves: :c5moves:](/images/smilies/civ5/moves.png)
"Discipline"
"25 HP heal on Kill"
"War Captives" (+30%
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
4. EGYPTIAN BUILDING!!!!!!!!!!!!!
UB - Nilometer (replaces Water Mill and Well):
Unlocked at Masonry
150
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
can be built in city without River
+3
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
![Culture :c5culture: :c5culture:](/images/smilies/civ5/culture.png)
+2
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
![Citizen :c5citizen: :c5citizen:](/images/smilies/civ5/citizen.png)
+1
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
+10%
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
![Goldenage :c5goldenage: :c5goldenage:](/images/smilies/civ5/goldenage.png)
Proposition:
1. Retain Floating Gardens instead of the Telpochcalli
can be built in city without River
+3
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
![Culture :c5culture: :c5culture:](/images/smilies/civ5/culture.png)
+1
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
![Citizen :c5citizen: :c5citizen:](/images/smilies/civ5/citizen.png)
+2
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
+1
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
+10%
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
![Goldenage :c5goldenage: :c5goldenage:](/images/smilies/civ5/goldenage.png)
2. Otomi function like Jaguars used to. Just a name change. We make them replace Spearman as well as Warriors so that the player won't have strong anti-mounted capabilities:
(replace Warrior and Spearman)
Brute Strength (+40% vs Barbarians; Kept on upgrade)
+33%
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
Tenacity (+25 heal on kill)
Brute Force
Does not have the spearman anti-mounted bonuses (is treated as a regular warrior-line unit rather than an anti-mounted spearman line unit)
3. Jaguars are redone to replace Pikemen:
-15% cost (production, gold, faith)
+33%
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
Woodsman
Does not have the pikemen anti-mounted bonuses (is treated as a regular warrior-line unit rather than an anti-mounted spearman line unit)
Can be purchased with faith (even without Zealotry.
4. EGYPTIAN BUILDING CHANGE!!!!!:
UB - Nilometer (replaces Water Mill and Well):
can be built in city without River
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
![Culture :c5culture: :c5culture:](/images/smilies/civ5/culture.png)
+2
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
+3
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
![Citizen :c5citizen: :c5citizen:](/images/smilies/civ5/citizen.png)
+2
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
+10%
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
Rationale:
1. Unhappiness from Boredom is an absolute killer for wide players. Removing the Aztec's culture building forces them to rush for the Zoo, which splits them away from their unique unit tech-wise.
2. Jaguars right now function fine. Being stronger than spearmen in the jungle fits great with their theme. Healing on kill makes them fun to play; the Otomi changes seem quite boring.
3. Jaguars will be a cheap pikeman replacement but without the anti-mounted capabilties, fitting with their theme. This will again help to keep the Aztecs more confined to the Jungle terrain, it will make it more difficult for them to push out. A small nerf for a powerful warmonger.
4. Since the newly proposed 4UC Nilometer for Egypt is very similar to the existing Floating Gardens, we have reworked it to focus on Science rather than Culture, as this fits better thematically. Also, it helps give the player a needed boost towards being able to unlock new wonders in order to build them on time. (Thank you Hokath for the suggestion)
Last edited: