(8-06) 4UC Babylon

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pineappledan

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This is a thread for discussing the addition of 2 more unique components to the Babylonian civilization.

Spoiler Full kit with 4UC changes :

1717620640034.png


Spoiler Description of new components and changes to existing kit, differences from base component are underlined: :

UM - Sabum Kibitum (replaces Spearman):
Available at Bronze Working
70 :c5production: Production Cost
13 :c5strength: CS
2 :c5moves: Movement​
"Legacy" (+5% :c5strength: Combat Strength per level gained, up to level 15)​
"Quick Study"
"Formation I"​

UW - E-temenanki (replaces National Monument):
available at Drama and Poetry
:c5production: Production cost scales with number of Cities
+4 :c5culture: Culture, +4 :c5food: Food, +2 :c5faith: Faith
+2 :c5food: Food to all Shrines and +1 :c5science: Science to all Monuments
+25% :c5greatperson: Great Person Points​
1 :greatwork: Great Work of Writing Slots​
10% of unit purchases and building investments using :c5gold:Gold anywhere on empire are converted to :c5science: Science and :c5food: Food in this city
25 :c5culture: Culture on :c5citizen: Citizen Birth, scaling with era.
50 :c5goldenage: Golden Age Points on :c5culture: Policy Unlock​

Note: the current yields on purchase mechanic in 4UC differs from the proposed mechanic. Please refer to the typed version instead of the picture.
Note: The UU's unique promotion as proposed is different from the implemented 4UC bonus. Please refer to the typed version instead of the picture.
 
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Overall grade: A-
Given the restrictions inherent to adding historical components to an early culture like Babylon, I am pretty happy with the result. The mechanics added to Babylon are novel, but still approachable.

Babylon - Sabum Kibitum
Theme - A. It's as good as we can get w.r.t. Babylonian representation
Mechanics - B. The SK gains additional CS for every 2 levels it grows. It's a fairly straightforward bonus, but gives a powerful incentive to keep these legacy UUs alive throughout the eras. Simple, yet effective.
Uniqueness - B. With the pictish, the immortal and the hoplite, this is the 4th spearman UU. It's probably the weakest one of the 4 to start, but its unique XP mechanic, growing stronger with more levels, makes it fairly unique still.

Babylon - Etemenanki
Theme - A. The great ziggurat of Babylon is a great addition for historical representation
Mechanics - A. Basically a global bank building that gives yields in 1 city. It is a neat addition to Babylon's emphasis on gold investment and doubles down on their existing emphasis on strong infrastructure while also reinforcing the tall, capital-centric focus
Uniqueness - S. It's pretty unique. There is 1 other national monument, but it's St. Mark's which is a glorified dummy building that acts as a prerequisite to the real UNWs later. The Etemenanki's unique mechanic is familiar, but different enough that it feels totally transformative for the civ. I am very happy with it.
 
Pretty happy with this kit. Makes Babylon fun to play and play against, and gives them enough early boost to remain competitive throughout the game.
 
I'd just remove the level cap from the Legacy promotion.

Also, is that +5% CS "on level gain" or "per level above 1"?

Why always give the food from gold purchase to the capital instead of wherever the UNW is built?
 
Also, is that +5% CS "on level gain" or "per level above 1"?
Yes, you don’t “gain” the starting level
Why always give the food from gold purchase to the capital instead of wherever the UNW is built?
The building used to be restricted to the capital, but I guess with integration that won’t be needed. Will change
 
Sponsored.
 
Timestamp post to arrange all the threads in a neat order.
 
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