[Sponsored] - (8-07) 4UC Brazil
This is a thread for discussing the addition of 2 more unique components to the Brazilian civilization.
forums.civfanatics.com
Sponsor: @axatin
New Unit - Amazonas (replaces Ironclad)
unlocked at Industrialization
900 Production Cost
58 CS
5 Movement Points
"Breacher"
"Riachuelo" (Can Move after attack and is Plague Immune. Refreshes its attacks when it kills a unit)
New Building - Sambadrome (replaces Opera House - Salon in EE)
available at Acoustics
600 Production Cost
No Maintenance cost
+4 Culture and +2 Golden Age Points
+10% Culture
10% of Culture in City is converted to Golden Age Points
+33% Great Musician Rate
Begins 10 turns of "Carnaval" on completion
1 Great Work of Music Slot
Great Works in City gain +1 Tourism
[Database] - (8-07a) Brazil with unique Research Lab
https://forums.civfanatics.com/threads/8-07-4uc-brazil.690033/ There was a lot of talk about Brazil so let me get the ball rolling. I'm hoping for other suggestions. I know very little about the country so this design is purely gameplay-driven. Here's my analysis: New Unit - Amazonas (replaces...
forums.civfanatics.com
Sponsor: @azum4roll
New Unit - Amazonas (replaces Ironclad)
unlocked at Industrialization
900 Production Cost
58 CS
5 Movement Points
"Breacher"
"Blitz" (+1 Attack and can move after attacking)
"Riachuelo" (100% CS as Golden Age Points on Kill. Plague Immune.)
New Building - Embrapa (replaces Research Lab)
available at Plastics
2000 Production Cost
7 Gold Maintenance
+4 Science, +2 Tourism, +2 Gold
+4 Science from Oil, Aluminium, Uranium, and Academies
+2 Science, Culture, and Gold from Brazilwood Camps, Pastures, Banana/Rice/Maize/Wheat
+1 and from Forest and Jungle tiles
5% of Food in the City becomes Tourism
+4 Science from Hospital, Factory, Medical Lab
33% Great Scientist Rate
1 Scientist Slot
-1 Unhappiness from Illiteracy