Links:
UU2 - Dromon (replaces Liburna)
Unlocked at Sailing
Standard costs
9 (+2)
19 (+3)
4 / 1 Range
Can Move After Attacking
Naval Inaccuracy
Shallow Draft
Oceanic Perils
Splash Damage I
Greek Fire (Inflict the On Fire status on Enemy Units when attacking, increasing their Damage taken from all sources by 20% for 1 turn.)
(On Fire: +20% Damage taken from all sources. Lasts for 1 turn.)
Note: this plague works on land units as well. A UnitPromotion_PlaguePlacements table (PromotionType, PlaguePromotionType, DomainType, PlagueID, AttackOnly) will be made for this.
Reducing max HP temporarily is only useful if you can go for the kill. On the other hand, it's a sure kill against units at 20HP or below, no matter how strong they are.
This new plague is similar to the Dazed status inflicted by Waraq'Ak, but is a damage amplifier rather than a nerf bat. It only lasts 1 turn for being a much stronger effect.
Splash Damage I is removed since it's very unlikely to be used well at the time of coastal naval combat, plus it's a repeat of Ship of the Line.
Hippodrome: removed
UI - Aplekton (replaces Fort by blocking the Build action) - same model/art as here
Unlocked at Engineering
Must not be adjacent to another Aplekton
Removes features
Can be built on resources (does not connect them)
Build time: 500 (+200, 6 turns)
+2 +2 +1 +1 Border Growth Points
+50% tile defense
Blocks this tile from being stolen by culture bombs and tile purchases (disabled when pillaged)
Contains Fortifications
Contains Canal
Chemistry: +2
Military Science: +1 +1 +2 Border Growth Points
Stealth: +4
Electronics: +2 +2 +4 Border Growth Points
Colonialism: +2 +1
Civil Society: +4
Five-Year Plan: +3
Military-Industrial Complex: +3
PillageGold: 14 (+3)
Their kit is supposed to be flexible, yet Hippodrome adds extra triggers and benefits of WLTKD.
The new UI instead acts as a spammable defensive structure that can be built anywhere and also provides reasonable yields, unlike Forts.
It blocks the tile from being stolen, so can be used to safely hold choke points.
EDIT 1: Lowered Aplekton yields and removed sight range.
(8-08) 4UC Byzantium
This is a thread for discussing the addition of 2 more unique components to the Byzantine civilization.
forums.civfanatics.com
(8-WD) Arabia & Byzantium 4UC Swap
Current : See pineappledan's proposals for 4UC Arabia and Byzantium here and there respectively. Proposal : - Swap the Arabian and Byzantine UA for the following results : Arabia - Seal of the Prophets - Can always found a Religion, receives one additional Belief when founding, and may select...
forums.civfanatics.com
[DLL] - (8-NS) 4UC Byzantium / Persia / America UU reshuffle
This proposal only involves military components of the civilizations below. It will thus be compatible with any proposal that modifies other components. https://forums.civfanatics.com/threads/8-01-4uc-america.690042/ https://forums.civfanatics.com/threads/8-31-4uc-persia.690006/...
forums.civfanatics.com
UU2 - Dromon (replaces Liburna)
Unlocked at Sailing
Standard costs
9 (+2)
19 (+3)
4 / 1 Range
Can Move After Attacking
Naval Inaccuracy
Shallow Draft
Oceanic Perils
Greek Fire (Inflict the On Fire status on Enemy Units when attacking, increasing their Damage taken from all sources by 20% for 1 turn.)
(On Fire: +20% Damage taken from all sources. Lasts for 1 turn.)
Note: this plague works on land units as well. A UnitPromotion_PlaguePlacements table (PromotionType, PlaguePromotionType, DomainType, PlagueID, AttackOnly) will be made for this.
Reducing max HP temporarily is only useful if you can go for the kill. On the other hand, it's a sure kill against units at 20HP or below, no matter how strong they are.
This new plague is similar to the Dazed status inflicted by Waraq'Ak, but is a damage amplifier rather than a nerf bat. It only lasts 1 turn for being a much stronger effect.
Splash Damage I is removed since it's very unlikely to be used well at the time of coastal naval combat, plus it's a repeat of Ship of the Line.
Hippodrome: removed
UI - Aplekton (replaces Fort by blocking the Build action) - same model/art as here
Unlocked at Engineering
Must not be adjacent to another Aplekton
Removes features
Can be built on resources (does not connect them)
Build time: 500 (+200, 6 turns)
+2 +2 +1 +1 Border Growth Points
+50% tile defense
Blocks this tile from being stolen by culture bombs and tile purchases (disabled when pillaged)
Contains Fortifications
Contains Canal
Chemistry: +2
Military Science: +1 +1 +2 Border Growth Points
Stealth: +4
Electronics: +2 +2 +4 Border Growth Points
Colonialism: +2 +1
Civil Society: +4
Five-Year Plan: +3
Military-Industrial Complex: +3
PillageGold: 14 (+3)
Their kit is supposed to be flexible, yet Hippodrome adds extra triggers and benefits of WLTKD.
The new UI instead acts as a spammable defensive structure that can be built anywhere and also provides reasonable yields, unlike Forts.
It blocks the tile from being stolen, so can be used to safely hold choke points.
EDIT 1: Lowered Aplekton yields and removed sight range.
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