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UU2 - Numidian Cavalry (replaces Skirmisher) - model by Danrell, icon by mikeburnfire, included in this mod
Unlocked at Mathematics
Standard costs
No experience penalty when purchased
Can move after purchase
12 10 (+1)
No Defensive Terrain Bonuses
Can Move After Attacking
City Attack Penalty
Naval Target Penalty
Skirmisher Doctrine
Withdraw Before Melee
Suffet, whether staying as two transforming units or one unit that can boost both land and naval even when embarked, requires work on unit AI and may not be getting a sponsor.
Numidian Cavalry can synergize with the UA to have more XP when purchased than produced, and while having no additional bulk (historically they have no armor), they have a one-time immunity from melee per turn.
UB - Tophet (replaces Shrine)
Unlocked at Agriculture
Standard costs and maintenance (none)
+1 +2
Gain Culture on Unit Purchases (Faith or Gold) equal to 15% of the Unit's Gold or Faith cost
When a new Citizen is born, gain Culture equal to 5% of the required Food
Like Stele, Tophet's main power lies on the extra yield on the building itself. Tophet has 1 less yield, so instead of a whatever +25% faith during golden age bonus, it gets a bonus that scales well into the mid game, giving you a trickle of culture every time a city grows.
(8-09) 4UC Carthage
This is a thread for discussing the addition of 2 more unique components to the Carthaginian civilization. Unlike other threads, Carthage is due to go through a rework, so I cannot post a preview of the new base VP kit Proposed abilities differ from the abilities as they are implemented in...
forums.civfanatics.com
(8-09a) 4UC Carthage - Asamu instead of Tophet
Current : UB - Tophet (replaces Shrine): Available at Agriculture 65 :c5production: Production cost +1 :c5culture: Culture, +2 :c5faith: Faith Gain +20 :c5culture: Culture whenever a Unit is purchased, scaling with Era. Proposal : Replace the Tophet with the Asamu. Unique Civilian - Asamu...
forums.civfanatics.com
(8-09b) 4UC Carthage - Asamu at Sailing instead of Tophet
https://forums.civfanatics.com/threads/8-09-4uc-carthage.690048/ and then https://forums.civfanatics.com/threads/8-09a-4uc-carthage-asamu-instead-of-tophet.690278/ I'm not a huge fan of a unique Shrine, but a unique Settler is a huge change similar in scope to Merchant of Venice. It's too much...
forums.civfanatics.com
UU2 - Numidian Cavalry (replaces Skirmisher) - model by Danrell, icon by mikeburnfire, included in this mod
Unlocked at Mathematics
Standard costs
No experience penalty when purchased
Can move after purchase
12 10 (+1)
No Defensive Terrain Bonuses
Can Move After Attacking
City Attack Penalty
Naval Target Penalty
Skirmisher Doctrine
Withdraw Before Melee
Suffet, whether staying as two transforming units or one unit that can boost both land and naval even when embarked, requires work on unit AI and may not be getting a sponsor.
Numidian Cavalry can synergize with the UA to have more XP when purchased than produced, and while having no additional bulk (historically they have no armor), they have a one-time immunity from melee per turn.
UB - Tophet (replaces Shrine)
Unlocked at Agriculture
Standard costs and maintenance (none)
+1 +2
When a new Citizen is born, gain Culture equal to 5% of the required Food
Spoiler Culture gained when growing to x population :
Like Stele, Tophet's main power lies on the extra yield on the building itself. Tophet has 1 less yield, so instead of a whatever +25% faith during golden age bonus, it gets a bonus that scales well into the mid game, giving you a trickle of culture every time a city grows.
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