(8-09b) 4UC Carthage - Asamu and Atlas Elephant

Status
Not open for further replies.

Hinin

Keeper
Joined
Aug 1, 2014
Messages
1,446
Location
France
Links:

Proposal:

Add "Starts with an Asamu instead of a Settler" to the UA.


Asamu_UnitIcon256.png

Unique Civilian - Asamu (unique UnitClass)
Unlocked at Pottery ; obsoletes at Railroad
Doesn't replace Settler ; upgrades into Pioneer
Cannot be :c5production: produced
Must be purchased with :c5gold: Gold and does not consume :c5citizen: Citizens when purchased
Can :c5moves: move immediatly once purchased
Only one can exist at the same time


2 :c5moves: MP / 2 Vision

Elisha's Guile - Withdraw before melee (once per turn) ; +1 Vision on land and when embarked ; can Embark

Can be expended to found a City. When founding a City, provides a free Lighthouse.

UMU2 - Atlas Elephant
(replaces Horseman)
Unlocked at Trade (instead of Military Theory) => same tech tier
120 :c5production: Production cost / 200 :c5faith: Faith cost (+30 / +50)
Doesn't require Horse

16 :c5strength: CS
(+3)
3 :c5moves: Moves / 2 Vision (-1)

Can move after attacking
At the Gates ! - +20 max HP ; can cross Mountains
Feared Elephant - -10% :c5strength: CS to adjacent enemy Units ; lost upon upgrade

No Terrain Defense
Attack malus against Cities

Change to Ivory Monopoly -
No longer unlocks the war elephant
Resource provides nearby city with +15%:c5production: Production Modifier towards Pre-Industrial Siege units (similar to +15% :c5production: Production modifier towards World Wonders for marble)

Rationale :
Now that the Suffet is out of the fight, I would like to repropose the Asamu in a version that is a bit refined (thanks to all people involved in discussion around this topic). The Gold cost no longer scales with the number of Cities, but the part where you cannot spawn a second one before expending the first preserves us from too much settling madness. To avoid too much headaches around barbarians, Elisha's Guile gives the unit bonus vision and the ability to withdraw once. For the Elephant, I like pineappledan's idea, but unfortunately Trailblazer III (and its current "+20% :c5strength: CS bonus in foreign land") is too difficult to balance around the stats of the elephant. We can at least give the unit the "can cross mountains" parts for thematic (and anti-Incan slinger mosquitoes) purposes. The change from Military Theory to Trade allows the civ to really have a focused tech path that leaves it vulnerable nontheless to determined land powers, since the elephant isn't without weakness : less movement, no ability to fortify or move after attacking and its mounted status makes it a potential pincushion if not used well.
 
Last edited:
Timestamp post to arrange all the threads in a neat order.
 
Status
Not open for further replies.
Top Bottom