Choose which components you want to see for the Celts!
Proposer: @pineappledan
Sponsor(s): @azum4roll
Civilization/Leader Changes:
changed "Leader_Flavor" value for "Great People" to 8
Remove Hills Start Bias
New Unit - Scythed Chariot (replaces Skirmisher)
Available at Mathematics
100 Production cost
Requires Horses
12 CS, 13 RCS
4 Movement
"Rend" (Inflicts 5 Damage to all adjacent enemy units on Move. Lost after unit upgrade)
"Carnyx" (+10% RCS vs Archer and Melee Units)
"Beam Axle"
New Improvement - Oppidum
Can be built by Great Merchant, Great Engineer, Great Scientist, and Great General. Does NOT replace other GPTIs
+2 Food, +1 all other yields
+100% Defense Bonus for units on tile
allows exploitation of any strategic resource on the tile
adjacency bonuses:
+1 / to Farms
+1 / to Camps
+1 / to Pastures
+1 / to Mines
+1 / to Quarries
+1 / to Plantations
+1 / to Lumber Mills
+1 / to Logging Camps
+1 / to Fishing Boats
Tech Boosts:
+1, +1 at Iron Working
+1, +1 at Theology
+1, +1 at Economics
+1, +1 at Industrialization
+1, +1 at Flight
+1, +1 at Computers
Increases WLTKD from Great Merchants, Hurry Production of Great Engineers, and discover technology of Great Scientists
Proposer: @azum4roll
Sponsor(s): @azum4roll
Civilization/Leader Changes from the base proposal
New Unit - Scythed Chariot from the base proposal
New Improvement - Oppidum
Can be built by Great Merchant, Great Engineer, Great Scientist, and Great General
Must not be adjacent to another Oppidum
Can be built on resources and connects them
Removes features (Jungle, Forest, Marsh)
+2 +1 +1 +1 +1 +1+1
+100% tile defense
Contains Fortifications
+1 +1 to all adjacent tiles (Grassland, Plains, Desert, Tundra, Snow, Coast)
Metal Casting: +1
Physics: +1
Chemistry: +1
Architecture: +1
Railroad: +1
Fertilizer: +1
Flight: +1
Electronics: +1
Civil Society: +4
Five-Year Plan: +3
Military-Industrial Complex: +3
New Deal: +2
+10% Gold and WLTKD length from Great Merchant Trade Missions
+5% Production from Great Engineer Hurry Production
+5% Science from Great Scientist Discover Tech
PillageGold: 20
Proposer: @Stalker0
Sponsor: @azum4roll
As 10a but instead the changes read
UI - Oppidum (Great Person Improvement):
Can be built by Great Merchant, Great Engineer, Great Scientist, and Great General. Does NOT replace other GPTIs
+2 Food, +1 all other yields
+100% Defense Bonus for units on tile
allows exploitation of any strategic resource on the tile
+1, +1 to all adjacent non-GPTI improvements.
Increases WLTKD from Great Merchants, Hurry Production of Great Engineers, and discover technology of Great Scientists
Tech Boosts (unchanged from OG)
+1, +1 at Iron Working
+1, +1 at Theology
+1, +1 at Economics
+1, +1 at Industrialization
+1, +1 at Flight
+1, +1 at Computers
New Deal Boost: +6
Proposer: @Anarcomu
Sponsor: @azum4roll
As 10b but in addition to changing all adjacency bonuses to : +1 /, the Oil well, Offshore Platform and Village are excluded (same as original Oppidum).
New Deal Tenet boost change to 2 //
(8-10) 4UC Celts
This is a thread for discussing the addition of 2 more unique components to the Celtic civilization.
forums.civfanatics.com
Sponsor(s): @azum4roll
Civilization/Leader Changes:
changed "Leader_Flavor" value for "Great People" to 8
Remove Hills Start Bias
New Unit - Scythed Chariot (replaces Skirmisher)
Available at Mathematics
100 Production cost
Requires Horses
12 CS, 13 RCS
4 Movement
"Rend" (Inflicts 5 Damage to all adjacent enemy units on Move. Lost after unit upgrade)
"Carnyx" (+10% RCS vs Archer and Melee Units)
"Beam Axle"
New Improvement - Oppidum
Can be built by Great Merchant, Great Engineer, Great Scientist, and Great General. Does NOT replace other GPTIs
+2 Food, +1 all other yields
+100% Defense Bonus for units on tile
allows exploitation of any strategic resource on the tile
adjacency bonuses:
+1 / to Farms
+1 / to Camps
+1 / to Pastures
+1 / to Mines
+1 / to Quarries
+1 / to Plantations
+1 / to Lumber Mills
+1 / to Logging Camps
+1 / to Fishing Boats
Tech Boosts:
+1, +1 at Iron Working
+1, +1 at Theology
+1, +1 at Economics
+1, +1 at Industrialization
+1, +1 at Flight
+1, +1 at Computers
Increases WLTKD from Great Merchants, Hurry Production of Great Engineers, and discover technology of Great Scientists
(8-10a) 4UC Celts: Oppidum Yield Rework and Start Bias Removal
Links: https://forums.civfanatics.com/threads/8-10-4uc-celts.690002/ https://forums.civfanatics.com/threads/8-10b-celts-oppidum-change.690340/ https://forums.civfanatics.com/threads/8-10c-celts-oppidum-change.690365/ https://forums.civfanatics.com/threads/8-10d-celts-kit-rework.690413/...
forums.civfanatics.com
Sponsor(s): @azum4roll
Civilization/Leader Changes from the base proposal
New Unit - Scythed Chariot from the base proposal
New Improvement - Oppidum
Can be built by Great Merchant, Great Engineer, Great Scientist, and Great General
Must not be adjacent to another Oppidum
Can be built on resources and connects them
Removes features (Jungle, Forest, Marsh)
+2 +1 +1 +1 +1 +1
+100% tile defense
Contains Fortifications
+1 +1 to all adjacent tiles (Grassland, Plains, Desert, Tundra, Snow, Coast)
Metal Casting: +1
Physics: +1
Chemistry: +1
Architecture: +1
Railroad: +1
Fertilizer: +1
Flight: +1
Electronics: +1
Civil Society: +4
Five-Year Plan: +3
Military-Industrial Complex: +3
New Deal: +2
+10% Gold and WLTKD length from Great Merchant Trade Missions
+5% Production from Great Engineer Hurry Production
+5% Science from Great Scientist Discover Tech
PillageGold: 20
(8-10b) 4UC Celts - Oppidum Change
OG Proposal New Proposal UI - Oppidum (Great Person Improvement): Can be built by Great Merchant, Great Engineer, Great Scientist, and Great General. Does NOT replace other GPTIs +2 :c5food: Food, +1 :c5faith::c5culture::c5gold::c5science::c5production::c5goldenage: all other yields +100%...
forums.civfanatics.com
Sponsor: @azum4roll
As 10a but instead the changes read
UI - Oppidum (Great Person Improvement):
Can be built by Great Merchant, Great Engineer, Great Scientist, and Great General. Does NOT replace other GPTIs
+2 Food, +1 all other yields
+100% Defense Bonus for units on tile
allows exploitation of any strategic resource on the tile
+1, +1 to all adjacent non-GPTI improvements.
Increases WLTKD from Great Merchants, Hurry Production of Great Engineers, and discover technology of Great Scientists
Tech Boosts (unchanged from OG)
+1, +1 at Iron Working
+1, +1 at Theology
+1, +1 at Economics
+1, +1 at Industrialization
+1, +1 at Flight
+1, +1 at Computers
New Deal Boost: +6
(8-10c) 4UC Celts - Oppidum Change
https://forums.civfanatics.com/threads/8-10-4uc-celts.690002/ Actual Oppidum : Proposal : Change all adjacency bonuses to : +1 :c5faith:/:c5production:. The Oil well, Offshore Platform and Village are excluded (same as original Oppidum). New Deal Tenet boost change to 2...
forums.civfanatics.com
Sponsor: @azum4roll
As 10b but in addition to changing all adjacency bonuses to : +1 /, the Oil well, Offshore Platform and Village are excluded (same as original Oppidum).
New Deal Tenet boost change to 2 //
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