(8-13) 4UC Egypt

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pineappledan

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This is a thread for discussing the addition of 2 more unique components to the Egyptian civilization.

Spoiler Full kit with 4UC changes :

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Spoiler Description of new components and changes to existing kit, differences from base component are underlined: :

UM - Mamluk (replaces Lancer)
Unlocked at Metallurgy
:c5production:350
38:c5strength:
4:c5moves:Moves​
-50% foreign religious pressure when garrisoned in a city (same as inquisitor; lost on upgrade)
"Vur Ha!" (+25% vs unit with more than 50 hp. Attacks do not cost movement)​
"City penalty'​
"Can Move after Attacking"​

UB - Nilometer (replaces Water Mill and Well):
Unlocked at Masonry
150 :c5production: Production cost
can be built in city without River
+3 :c5food: Food, +3 :c5production: Production and +2 :c5culture: Culture
+2 :c5production: Production for every 5 :c5citizen: Citizen
+1:c5food: Food on Rivers
+10%:c5food: Food during:c5goldenage: Golden Ages

Note: the implementation of the Mamluk attack/move bonus is different in the proposal than from the 4UC implementation.
Intend to make the attacks not cost movement. Current implementation is that the mamluk has 1 movement added back after attacking
 
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Justification for 4UC additions:

Mamluk
We thought it would be cool to have 1 component that was a depiction of something outside the Pharaonic egypt era, allowing us to have something outside the Ancient era for units. Ther Mamluk is a reference to the Ayyubid dynasty which was based in mecca and was the force that finally repelled the Mongols from the middle east.

Nilometer
Nilometer is the old Aztec Floating Garden. With Egypt and the Nile, and their relationship with large amounts of food production on rivers, this is the best place for that bonus. In addition, the +10% food during golden ages is beneficial for Egypt, because they have a golden age bonus in their UA that feels naked and undersupported right now.
 
Does the Mamluk bonus stack with the inquisitor?

So this unit can attack 4 times in a round against an adjacent enemy, and then move 4 away to complete safety? (probably 3, I assume it still consumes movement when it moves into an opponents hex after killing them?) That just seems completely cracked.
 
So this unit can attack 4 times in a round against an adjacent enemy, and then move 4 away to complete safety?
Absolutely not, your units are always capped at 1 attack per turn (unless promotion increasing that value, but never more than 2).
 
Absolutely not, your units are always capped at 1 attack per turn (unless promotion increasing that value, but never more than 2).
Amazonas:
 
Overall grade: A-
I decided that Egypt needed something to break it out of the ancient era and give it something from later than the Assyrian conquest. This will be somewhat controversial, but I think it is necessary to give Egypt something outside the first few eras.

Mamluk
Theme
- A. If you are going to portray something from Egypt after the fall of the Ptolemaic kingdom, it has to be the Mamluks. This component is from the Ayyubid period when Cairo was the center of the Islamic world.
Mechanics - A. The Mamluk recovers movement after attack, guaranteeing it can always move after attacking. This makes them great alpha strikers and very good at cycling hits. The unique mechanic is simple in concept but it transforms the way a player can use their cavalry.
Uniqueness - B. It’s a lancer and I could come up with scores of possible UUs for this slot instead. It’s not overly unique as a component, but the unique mechanic carries it well.

Nilometer
Theme - A.
The Nilometers were first created in the old kingdom and remained in use well into the Islamic era. They tie Egypt into the Nile, rivers and food that are so important to the geopolitical history of Egypt.
Mechanics - S. The food on river tiles is a perfect match for Egypt and the nile. I always resented Aztecs for squatting on this bonus when there was a far better thematic fit for it elsewhere. The food from golden ages is also something that helps Egypts existing kit feel more consistent. The bonus wonder production from the UA is too situational and unsupported by the rest of the kit.
Uniqueness - A. There is 1 other UB in the well/watermill complex – the Buffalo Pound – but I think it is more than acceptable for 2 UBs to share 2 base buildings, especially because they are quite different.
 
Sponsored.
 
Timestamp post to arrange all the threads in a neat order.
 
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