Choose which components you want to see for Ethiopia!
Proposer: @pineappledan
Sponsor: @azum4roll
Civilization: Add Hills start bias
New Unit - Chewa (replaces Longswordsman):
Available at Steel
150 Production Cost
requires 1 iron
24 CS
"Cover I"
"Maim" (On Attack reduces starting Movement of Enemy Unit by 1)
"Hooked Weapon" (25% CS vs Mounted Units. Lost after unit upgrade)
New Improvement - Monolithic Church (Worker Improvement):
available at Theology
build time - 10 turns
must be built on unfeatured Hill or Stone
cannot be adjacent to each other UNLESS it is improving Stone Resources
+1 Production and +1 Faith
Yields from Monolithic Church scale with Policies, Beliefs and Ideologies instead of technology:
+1 Culture for every Ancient Era policy tree completed
+1 Faith for every Medieval Era policy tree completed
+1 Science for every Industrial Era policy tree completed
+2 Gold for adopting an Ideology
+1 Faith for every Pantheon belief
+1 Culture for every Founder belief
+1 Production for every Follower belief
+1 Culture for every Enhancer belief
+1 Gold for Reformation belief
Proposer: @azum4roll
Sponsor: @azum4roll
Civilization: Add Hills start bias
New Unit - Chewa from base proposal
New Improvement - Monolithic Church from base proposal but adjacency requirement is not bypassed when improving stone
Old Unit - Oromo Cavalry (replaces Cuirassier)
Unlocked at Metallurgy
Standard costs
Requires 1 Horse
28 (+1) 24 (+2)
No Defensive Terrain Bonuses
Can Move After Attacking
City Attack Penalty
Naval Target Penalty
Skirmisher Doctrine
Zemene Mesafint (+20% Combat Strength against Units from Unhappy Empire.)
Field I (+10% Ranged Combat Strength. +10% Ranged Combat Strength when attacking Units in Open Terrain.)
(8-15) 4UC Ethiopia
This is a thread for discussing the addition of 2 more unique components to the Ethiopian civilization.
forums.civfanatics.com
Sponsor: @azum4roll
Civilization: Add Hills start bias
New Unit - Chewa (replaces Longswordsman):
Available at Steel
150 Production Cost
requires 1 iron
24 CS
"Cover I"
"Maim" (On Attack reduces starting Movement of Enemy Unit by 1)
"Hooked Weapon" (25% CS vs Mounted Units. Lost after unit upgrade)
New Improvement - Monolithic Church (Worker Improvement):
available at Theology
build time - 10 turns
must be built on unfeatured Hill or Stone
cannot be adjacent to each other UNLESS it is improving Stone Resources
+1 Production and +1 Faith
Yields from Monolithic Church scale with Policies, Beliefs and Ideologies instead of technology:
+1 Culture for every Ancient Era policy tree completed
+1 Faith for every Medieval Era policy tree completed
+1 Science for every Industrial Era policy tree completed
+2 Gold for adopting an Ideology
+1 Faith for every Pantheon belief
+1 Culture for every Founder belief
+1 Production for every Follower belief
+1 Culture for every Enhancer belief
+1 Gold for Reformation belief
(8-15a) 4UC Ethiopia: Change Mehal Sefari To Oromo Cavalry, Simplify Monolithic Church
Link: https://forums.civfanatics.com/threads/8-15-4uc-ethiopia.690015/ Mehal Sefari: removed UU1 - Oromo Cavalry (replaces Cuirassier) - Sponsor needed for unit model, flag, and icon Unlocked at Metallurgy Standard costs Requires 1 Horse 28 :c5strength: (+1) 24 :c5rangedstrength: (+2) No...
forums.civfanatics.com
Sponsor: @azum4roll
New Unit - Chewa from base proposal
New Improvement - Monolithic Church from base proposal but adjacency requirement is not bypassed when improving stone
Old Unit - Oromo Cavalry (replaces Cuirassier)
Unlocked at Metallurgy
Standard costs
Requires 1 Horse
28 (+1) 24 (+2)
No Defensive Terrain Bonuses
Can Move After Attacking
City Attack Penalty
Naval Target Penalty
Skirmisher Doctrine
Zemene Mesafint (+20% Combat Strength against Units from Unhappy Empire.)
Field I (+10% Ranged Combat Strength. +10% Ranged Combat Strength when attacking Units in Open Terrain.)
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