Link:
Mehal Sefari: removed
UU1 - Oromo Cavalry (replaces Cuirassier) - Sponsor needed for unit model, flag, and icon
Unlocked at Metallurgy
Standard costs
Requires 1 Horse
28 (+1) 24 (+2)
No Defensive Terrain Bonuses
Can Move After Attacking
City Attack Penalty
Naval Target Penalty
Skirmisher Doctrine
Zemene Mesafint (+20% Combat Strength against Units from Unhappy Empire.)
Field I (+10% Ranged Combat Strength. +10% Ranged Combat Strength when attacking Units in Open Terrain.)
Chewa and Mehal Sefari are on the same unit line, and we shouldn't have both unique units on the same line. Chewa is the more interesting unit so it stays.
The unique promotion focuses on beating up enemies while they're unhappy, and is the first of its kind. I originally wanted to double the "empire unhappy" malus on the enemy unit, but this is similar enough and easier to interpret.
UI - Monolithic Church
Can be built on hills or Stone resource, improving the latter
Everything is the same as the original proposal, but a Monolithic Church on Stone cannot be adjacent to a Monolithic Church on hills.
This unnecessitates cloning the improvement like Polders, and may be easier for the AI.
Minor change: Make Chewa's Maim actually work on attack only.
(8-15) 4UC Ethiopia
This is a thread for discussing the addition of 2 more unique components to the Ethiopian civilization.
forums.civfanatics.com
Mehal Sefari: removed
UU1 - Oromo Cavalry (replaces Cuirassier) - Sponsor needed for unit model, flag, and icon
Unlocked at Metallurgy
Standard costs
Requires 1 Horse
28 (+1) 24 (+2)
No Defensive Terrain Bonuses
Can Move After Attacking
City Attack Penalty
Naval Target Penalty
Skirmisher Doctrine
Zemene Mesafint (+20% Combat Strength against Units from Unhappy Empire.)
Field I (+10% Ranged Combat Strength. +10% Ranged Combat Strength when attacking Units in Open Terrain.)
Chewa and Mehal Sefari are on the same unit line, and we shouldn't have both unique units on the same line. Chewa is the more interesting unit so it stays.
The unique promotion focuses on beating up enemies while they're unhappy, and is the first of its kind. I originally wanted to double the "empire unhappy" malus on the enemy unit, but this is similar enough and easier to interpret.
UI - Monolithic Church
Can be built on hills or Stone resource, improving the latter
Everything is the same as the original proposal, but a Monolithic Church on Stone cannot be adjacent to a Monolithic Church on hills.
This unnecessitates cloning the improvement like Polders, and may be easier for the AI.
Minor change: Make Chewa's Maim actually work on attack only.