pineappledan
Deity
The only sponsored Germany 4UC proposal is a rework of the base German kit. This was not within the scope of 4UC as presented to congress for the supermajority vote, and so I believe a less ambitious proposal needs to be offered as an alternative.
This proposal hews much closer to the current 4UC design, but is simplified and removes interaction between the Brauhaus instant yields and Germany's ideology.
The Brauhaus and Krupp Gun presented here are identical to the ones proposed by @Nightmare Dusk , but with no changes to the German UA or to the Hanse
I think it is important that community members be offered some sort of 4UC integration that preserves the character of the base components and 4UC as it was presented in the supermajority vote.
UM - Krupp Gun (replaces Artillery):
Bräuhaus (Windmill Replacement)
This proposal hews much closer to the current 4UC design, but is simplified and removes interaction between the Brauhaus instant yields and Germany's ideology.
The Brauhaus and Krupp Gun presented here are identical to the ones proposed by @Nightmare Dusk , but with no changes to the German UA or to the Hanse
I think it is important that community members be offered some sort of 4UC integration that preserves the character of the base components and 4UC as it was presented in the supermajority vote.
UM - Krupp Gun (replaces Artillery):
Available at Replaceable Parts
1300 Production Cost
Requires 1 iron
3 Range
2 Movement
27 CS, 55 RCS
"Siege inaccuracy"
"Cover I"
"bonus vs cities" (100)
"Moves at Half-Speed in Enemy Territory"
"Indirect Fire"
"Minenwerfer" - +50% vs Fortified units. Enemy Tile improvements that provide Tile Defense are instantly pillaged when you kill a unit stationed on them.
"Trommelfeuer" - Attacks from a unit with this promotion add +5% RCS to all units with this promotion for this turn. max of +50% RCS
Bräuhaus (Windmill Replacement)
Unlocked at Economics
600
4 maintenance
3 Production and 3 Culture
+15%Production towards buildings
Grocers, Granaries, and Wheat, Rice, and Maize Resources gain +1 and +1
Marshes and Lakes gain 22
+1Happiness for every 9 Policies adopted by your Civilization
+10 Culture in the City for Whenever you gift a unit to a City State, scaling with Era
City gains +10 Gold whenever a Policy is adopted, scaling with Era