Choose which components you want to see for Germany!
Proposer: @pineappledan
Sponsor: @axatin
New Unit - Krupp Gun (replaces Artillery):
Available at Replaceable Parts
1300 Production Cost
Requires 1 iron
3 Range
2 Movement
27 CS, 55 RCS
"Siege inaccuracy"
"Cover I"
"bonus vs cities" (100)
"Moves at Half-Speed in Enemy Territory"
"Indirect Fire"
"Minenwerfer" - +50% vs Fortified units. Enemy Tile improvements that provide Tile Defense are instantly pillaged when you kill a unit stationed on them.
"Trommelfeuer" - Attacks from a unit with this promotion add +5% RCS to all units with this promotion for this turn. max of +50% RCS
New Building - Bräuhaus (Windmill Replacement)
Unlocked at Economics
600
4 maintenance
3 Production and 3 Culture
+15%Production towards buildings
Grocers, Granaries, and Wheat, Rice, and Maize Resources gain +1 and +1
Marshes and Lakes gain 22
+1Happiness for every 9 Policies adopted by your Civilization
+10 Culture in the City for Whenever you gift a unit to a City State, scaling with Era
City gains +10 Gold whenever a Policy is adopted, scaling with Era
Proposer: @Nightmare Dusk
Sponsor: @axatin
UA Change: +1 influence per turn with city states for each gifted unit (lost when unit is killed), -15% production costs of military units
Note: Currently when CS upgrade units the bonus is lost. Now, it will stay.
New Unit - Krupp Gun from above proposal
New Building - Braeuhaus from above proposal
Old Building - Hanse
Hanse 5% production reduced to 4%
(8-17) 4UC Germany - Minimum Viable Product
The only sponsored Germany 4UC proposal is a rework of the base German kit. This was not within the scope of 4UC as presented to congress for the supermajority vote, and so I believe a less ambitious proposal needs to be offered as an alternative. This proposal hews much closer to the current...
forums.civfanatics.com
Sponsor: @axatin
New Unit - Krupp Gun (replaces Artillery):
Available at Replaceable Parts
1300 Production Cost
Requires 1 iron
3 Range
2 Movement
27 CS, 55 RCS
"Siege inaccuracy"
"Cover I"
"bonus vs cities" (100)
"Moves at Half-Speed in Enemy Territory"
"Indirect Fire"
"Minenwerfer" - +50% vs Fortified units. Enemy Tile improvements that provide Tile Defense are instantly pillaged when you kill a unit stationed on them.
"Trommelfeuer" - Attacks from a unit with this promotion add +5% RCS to all units with this promotion for this turn. max of +50% RCS
New Building - Bräuhaus (Windmill Replacement)
Unlocked at Economics
600
4 maintenance
3 Production and 3 Culture
+15%Production towards buildings
Grocers, Granaries, and Wheat, Rice, and Maize Resources gain +1 and +1
Marshes and Lakes gain 22
+1Happiness for every 9 Policies adopted by your Civilization
+10 Culture in the City for Whenever you gift a unit to a City State, scaling with Era
City gains +10 Gold whenever a Policy is adopted, scaling with Era
(8-17a) 4UC Germany UA Changes and Hanse Nerf
Original 4UC post: https://forums.civfanatics.com/threads/8-17-4uc-germany.690001/ Germany UA is split into two parts. the first part while powerful, is quite similar to Siam's UA, and less interesting. The +1 influence for gifted units to city states, is good early game with some beelining of...
forums.civfanatics.com
Sponsor: @axatin
UA Change: +1 influence per turn with city states for each gifted unit (lost when unit is killed), -15% production costs of military units
Note: Currently when CS upgrade units the bonus is lost. Now, it will stay.
New Unit - Krupp Gun from above proposal
New Building - Braeuhaus from above proposal
Old Building - Hanse
Hanse 5% production reduced to 4%
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