[Vote] (8-17) Germany

Approval Vote (select all options you'd be okay with)


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hokath

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Choose which components you want to see for Germany!

Proposer: @pineappledan
Sponsor: @axatin

New Unit - Krupp Gun (replaces Artillery):
Available at Replaceable Parts
1300 :c5production: Production Cost

Requires 1 iron
3 Range
2 :c5moves: Movement
27 :c5strength: CS, 55 :c5rangedstrength: RCS
"Siege inaccuracy"
"Cover I"
"bonus vs cities" (100)
"Moves at Half-Speed in Enemy Territory"
"Indirect Fire"
"Minenwerfer" - +50% vs Fortified units. Enemy Tile improvements that provide Tile Defense are instantly pillaged when you kill a unit stationed on them.
"Trommelfeuer" - Attacks from a unit with this promotion add +5% RCS to all units with this promotion for this turn. max of +50% RCS

New Building - Bräuhaus (Windmill Replacement)
Unlocked at Economics
600:c5production:
4:c5gold: maintenance

3:c5production: Production and 3:c5culture: Culture
+15%:c5production:Production towards buildings
Grocers, Granaries, and Wheat, Rice, and Maize Resources gain +1:c5food: and +1:c5culture:
Marshes and Lakes gain 2:c5production:2:c5gold:
+1:c5happy:Happiness for every 9 Policies adopted by your Civilization
+10:c5culture: Culture in the City for Whenever you gift a unit to a :c5citystate:City State, scaling with Era
City gains +10 :c5gold: Gold whenever a Policy is adopted, scaling with Era



Proposer: @Nightmare Dusk
Sponsor: @axatin

UA Change: +1 influence per turn with city states for each gifted unit (lost when unit is killed), -15% production costs of military units
Note: Currently when CS upgrade units the bonus is lost. Now, it will stay.

New Unit - Krupp Gun from above proposal

New Building - Braeuhaus from above proposal

Old Building - Hanse
Hanse 5% production reduced to 4%
 
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Timestamp post to arrange all the threads in a neat order.
 
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