Nightmare Dusk
Warlord
Original 4UC post: https://forums.civfanatics.com/threads/8-17-4uc-germany.690001/
Germany UA is split into two parts. the first part while powerful, is quite similar to Siam's UA, and less interesting. The +1 influence for gifted units to city states, is good early game with some beelining of techs, it falls of hard as +1 influence becomes much less impactful as game progresses, and become functionally useless the closer you start to approach the median of techs researched. This proposal is to remove parallels between their UA and Siam's, make the 2nd part of their kit more meaningful, and to give Germany some military might that is not existent in their current kit, (excluding UU)
Proposal
Blood and Iron
+1 influence per turn with city states for each gifted unit (lost when unit is killed), -15% production costs of military units
I also propose nerfing Hanse 5% production to 4% in order to tone down Germany's immense late game production, especially on building troops with this UA change
Brauhaus right now has a set of bonuses based on your ideology when gifting city state troops and adopting tenets, with the change to UA the bonuses yields on gift our not as necessary and it giving different yields based on adopting tenets in certain ideologies is very cluttered.
Proposal
Remove all bonuses that are based of ideology and give 10 for each policy unlocked, scaling with era
Germany UA is split into two parts. the first part while powerful, is quite similar to Siam's UA, and less interesting. The +1 influence for gifted units to city states, is good early game with some beelining of techs, it falls of hard as +1 influence becomes much less impactful as game progresses, and become functionally useless the closer you start to approach the median of techs researched. This proposal is to remove parallels between their UA and Siam's, make the 2nd part of their kit more meaningful, and to give Germany some military might that is not existent in their current kit, (excluding UU)
Spoiler Current Germany UA :
Proposal
Blood and Iron
+1 influence per turn with city states for each gifted unit (lost when unit is killed), -15% production costs of military units
I also propose nerfing Hanse 5% production to 4% in order to tone down Germany's immense late game production, especially on building troops with this UA change
Spoiler Current Brauhaus :
Brauhaus right now has a set of bonuses based on your ideology when gifting city state troops and adopting tenets, with the change to UA the bonuses yields on gift our not as necessary and it giving different yields based on adopting tenets in certain ideologies is very cluttered.
Proposal
Remove all bonuses that are based of ideology and give 10 for each policy unlocked, scaling with era
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