pineappledan
Deity
On both attack and defense. Whenever the unit fights.
and how much prod and gold do you get?On both attack and defense. Whenever the unit fights.
It was worth more when the Klepht was ranged. They could attack every turn. Twice with logistics. And they could rotate on a road network like skirmishers. Pretty sweet.As currently implemented on standard speed it is 1.25 x the number of friends and allies, rounding down
Not a lot.
Well in that case your "despite" is exactly the point. Gunpowder units don't get it, but the UU does. This is a good example of repeating the effect.there's a proposed England with the same thing (despite gunpowder units don't get the UA bonus)
And every era after, for the specific unit line.“your UA is a 2x power for this era”
That's harder. Promotions don't store where the source building is from. Either you make the promotion a dummy and the building give the yields instead (please don't), or make the yields go to the origin city of the unit.Why is it +2 gold in the capital and not in the city the Parthenon is built in? What happens if the capital is conquered?
That would be doable. It would count Great Merchants.So just make a Building_YieldChangesFromTradeMission (BuildingType, YieldType, Yield) table?