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Greece's decay lowering mechanic has been disproportionately overpowered ever since the decay formula was reworked to be exponential. It starts overtaking the proposed Austria's marriage (fixed 200 resting influence) at somewhere between 500 and 600 influence, without needing to spend gold. This proposal conserves the ability (and drops the pretty useless part), but limits it both in time and scope. It also smoothens the combat strength from CS allies, so it scales slower and caps later.
UA - Hellenic League
+3% Combat Strength of owned and Allied Units for each City-State alliance (up to +30%). Treat neutral City-State territory as friendly territory.
UNW - Parthenon (replaces Scrivener's Office)
Unlocks at Writing
Standard costs
No population requirement
10% cost scaling per city
+2 Paper (up from +1)
+2 +3 +1 (up from +1 )
Grants 2 free Emissary on completion (up from 1)
+25% Production towards Diplomatic Units on empire (up from +10% in this City)
+1 Food for Every City-State Friend
+1 Food, +1 Gold, and +1 Faith for Every City-State Ally
1 Civil Servant slot
+1 Gold and +1 Culture to all Markets and Herbalists
Diplomatic Units trained in all Cities gain the Proxenos promotion (-50% Influence decay of target City-State for 10 turns when performing a Diplomatic Mission.)
Note: 10 turns are added every time a Proxenos unit performs a Diplomatic Mission. There is no cap for this. The turn number should be noted on the decay tooltip.
The half decay is moved from the UA to a 10-turn ability on diplo units. The double influence recovery is removed as it's pointless on a diplo unit which already restores influence, and too wordy to stay on the UA for the minor effect.
UU2 - Klepht (replaces Commando)
Unlocks at Railroads
Standard costs
38 (+6)
Reconnaissance
Brute Force
Commando
Combat Bonus When Attacking (25)
Scavenger
Can Move After Attacking
Philhellenism (+40% Combat Strength in Friendly City-State Territory.)
Default unit AI is set to UNITAI_FAST_ATTACK, same as Conquistador. This also makes it eligible for some free unit spawns that exclude recon units.
Flavors are also set similar to a combat unit.
Philhellenism, combined with the UA, means it has +40% strength in all CS territory, even while attacking one. As a recon UU, its base CS is made similar to common melee units. Even if not in CS territory, it can still benefit from the move after attacking + ignore ZOC combo very well. Should be at suitable power as a unique unit entering late game.
EDIT 1: Changed combat strength per CS ally to 3%, capped at 30%.
EDIT 2: CS allies now give gold to Parthenon. Building boosts are nerfed to +1 .
[DLL] - (8-18) 4UC Greece
This is a thread for discussing the addition of 2 more unique components to the Greek civilization.
forums.civfanatics.com
(8-18a) Greece Alternative
Current: 1. Klepht (replaces Commando - Light Infantry in EE): available at Railroads 600 :c5production: Production Cost 34 :c5strength: CS 3 :c5moves: Movement "Ignores Terrain Costs" "+25% when Attacking" "Can Move After Attacking" "Philhellenism" (Gain :c5gold: Gold and :c5production...
forums.civfanatics.com
Greece's decay lowering mechanic has been disproportionately overpowered ever since the decay formula was reworked to be exponential. It starts overtaking the proposed Austria's marriage (fixed 200 resting influence) at somewhere between 500 and 600 influence, without needing to spend gold. This proposal conserves the ability (and drops the pretty useless part), but limits it both in time and scope. It also smoothens the combat strength from CS allies, so it scales slower and caps later.
UA - Hellenic League
+3% Combat Strength of owned and Allied Units for each City-State alliance (up to +30%). Treat neutral City-State territory as friendly territory.
UNW - Parthenon (replaces Scrivener's Office)
Unlocks at Writing
Standard costs
No population requirement
10% cost scaling per city
+2 Paper (up from +1)
+2 +3 +1 (up from +1 )
Grants 2 free Emissary on completion (up from 1)
+25% Production towards Diplomatic Units on empire (up from +10% in this City)
+1 Food for Every City-State Friend
+1 Food, +1 Gold, and +1 Faith for Every City-State Ally
1 Civil Servant slot
+1 Gold and +1 Culture to all Markets and Herbalists
Diplomatic Units trained in all Cities gain the Proxenos promotion (-50% Influence decay of target City-State for 10 turns when performing a Diplomatic Mission.)
Note: 10 turns are added every time a Proxenos unit performs a Diplomatic Mission. There is no cap for this. The turn number should be noted on the decay tooltip.
The half decay is moved from the UA to a 10-turn ability on diplo units. The double influence recovery is removed as it's pointless on a diplo unit which already restores influence, and too wordy to stay on the UA for the minor effect.
UU2 - Klepht (replaces Commando)
Unlocks at Railroads
Standard costs
38 (+6)
Reconnaissance
Brute Force
Commando
Combat Bonus When Attacking (25)
Scavenger
Can Move After Attacking
Philhellenism (+40% Combat Strength in Friendly City-State Territory.)
Default unit AI is set to UNITAI_FAST_ATTACK, same as Conquistador. This also makes it eligible for some free unit spawns that exclude recon units.
Flavors are also set similar to a combat unit.
Philhellenism, combined with the UA, means it has +40% strength in all CS territory, even while attacking one. As a recon UU, its base CS is made similar to common melee units. Even if not in CS territory, it can still benefit from the move after attacking + ignore ZOC combo very well. Should be at suitable power as a unique unit entering late game.
EDIT 1: Changed combat strength per CS ally to 3%, capped at 30%.
EDIT 2: CS allies now give gold to Parthenon. Building boosts are nerfed to +1 .
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