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UU2 - Tarkhan
Everything the same as original proposal, except no Migration promotion.
UNW - Ulticur (replaces Circus Maximus)
Unlocked at Metal Casting
Standard costs
Requires Arena in the City
No population requirement
10% cost scaling per city
+4 Horses (up from 2)
+3 +3 (up from +1 )
+2 Happiness
+10% Gold and Culture during WLTKD in the City
+2 Production and Gold to all Arenas and Stables
-1 Unhappiness from Boredom
+2 global Happiness for each Major Civilization currently at war with you
+10% towards Military Units in all Cities for each Major Civilization currently at war with you
It replaces the Circus Maximus instead of Ironworks so the free horses stay at one place.
The Happiness from war should be global if it isn't already.
The yields from afraid CS are removed and replaced with Production modifier to military units during war.
EDIT 1: Changed boost on buildings to production instead of culture.
[DLL] - (8-NS) 4UC Huns
This is a thread for discussing the addition of 2 more unique components to the Hunnic civilization. Unlike other threads, the Huns are due to go through a rework, so I cannot post a preview of the new base VP kit
forums.civfanatics.com
(8-19) 4UC Huns - Tweaked Ulticur and Tarkhan
Current : UM - Tarkhan (replaces Horseman): available at Military Theory 90 :c5production: Production Cost Does not require Horses 14 :c5strength: CS 4 :c5moves: Movement "Migration" (transfers :c5moves: Movement to settler units stacked on the same tile (same as stacked GGeneral movement...
forums.civfanatics.com
UU2 - Tarkhan
Everything the same as original proposal, except no Migration promotion.
When discussing the Hunnic kit with pineappledan, we agreed that the Migration promotion was too difficult to use for the player and too AI-unfriendly to be worth keeping. It is more a gimmick than anything, and the unit can perfectly stand on its own without the promotion being replaced by something else (pineappledan's idea, not mine, and I agree).
UNW - Ulticur (replaces Circus Maximus)
Unlocked at Metal Casting
Standard costs
Requires Arena in the City
No population requirement
10% cost scaling per city
+4 Horses (up from 2)
+3 +3 (up from +1 )
+2 Happiness
+10% Gold and Culture during WLTKD in the City
+2 Production and Gold to all Arenas and Stables
-1 Unhappiness from Boredom
+2 global Happiness for each Major Civilization currently at war with you
+10% towards Military Units in all Cities for each Major Civilization currently at war with you
It replaces the Circus Maximus instead of Ironworks so the free horses stay at one place.
The Happiness from war should be global if it isn't already.
The yields from afraid CS are removed and replaced with Production modifier to military units during war.
- You should be using your units to war, not intimidate CS. Tributing is for Zulu/Mongolia.
- You LOSE the per-turn yields if you do tribute since the CS will no longer be afraid. The per-turn yields are probably never worth it at the cost of instant tribute yields.
- The tribute threshold makes the yields swingy. You can reach a critical mass of military so that every CS in the world is scared of your global military score alone without any units nearby. This invalidates the above points, but still not a good thing to have.
- You're encouraged to stay at war with major civs, which ties in with the UA. Both Happiness and Production towards units cancel out some of the effects of the little War Weariness you'll have.
EDIT 1: Changed boost on buildings to production instead of culture.
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